High End Systems Power Cue DMX User Manual
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•Press Prog/Edit
•Press Chase
•Select a chase
memory
•Select a scene for
each step. Set step
attributes
•Press STORE
•Name the chase
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bass
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
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Bump
Bump
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Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
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Bump
Bump
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3. Scroll through the list and select a chase
to program by pressing STORE. A
previously programmed chase will have a
name. You may overwrite or edit such
chases.
Note: A chase memory may be cleared by
pressing the
Clear button and then
pressing STORE to confirm that you really
want to clear.
4. Scroll through the scene list to find
the scene you want for this chase
step. Press STORE.
6. If you have not entered a Fade time and
a Hold time for each step in the chase, you
will need to set the global time; this will
apply to all steps in the chase. Adjust the
global time using the trackball.
You may select
audiosync to synchronise
the stepping of the chase to the bass beat
of the music or
bumpsync to synchronise
with presses of the Go button (when in RUN
MODE.
A further press will remove both
synchronisation options. The display
indicates any synchronisation chosen.
Press STORE to save the chase.
7.
Name the chase. See earlier sec-
tions for a full description of the
method. Press STORE to save, then
ESCAPE back through the levels.