Programming error messages – Emerson FM-3 User Manual
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FM-3 Programming Module Reference Manual
Programming Error Messages
These Red Dot Error messages occur while you are working in the Program View.
When creating a program, the parser is executed when you left mouse click, when you arrow
off the current Line, when you enter the carriage return, when you paste or when you drop a
drag source. The parser detects errors and marks the line with a “Red Dot”. To get further
information on the cause of the error you use the programming tool bar’s red dotted question
mark. This is an on/off setting that enables error message displays and application help
messages.
Error: Your Application is not valid to download ...
This message lets the user know that there are errors such as "Red Dot" errors in one or more
programs that prevent the program from being downloaded to the module. The message will
provide more information such as which program is invalid to help the user correct the
problem.
FYI: Your Application has ...
This message lets the user know that there are errors such as "Red Dot" errors in one or more
programs. The operation (i.e. file save) was completed, however other operations such as
download would fail for this application. The message will provide more information such
as which program is invalid to help the user correct the problem.
Error: A FM3 number’s decimal Point resolution can not be greater than ten
The FM3 does not use standard floating point. It uses Integer arithmetic to prevent round off
errors. Decimals are used, but decimal point position is handled separately from the integer
value. Zero puts the decimal point to the far right. Ten puts the decimal point at the far left.
The mantissa must be between -2147483648 and 214748364. The decimal point position
must be between zero and ten.
Error: A FM3 number’s mantissa must be between -2147483647 and
2147483647.
The mantissa must be between -2147483648 and 214748364. The decimal point position
must be between zero and ten.
Error: A numeric variable can only be assigned a numeric value
The Variable is a numeric. It only accepts types consisting of numeric values.