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13 animator: advanced engine type, Introduction, Destination – FXpansion DCAM Synth Squad Operation Manual User Manual

Page 89: 1 animator: advanced engine type

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8:13 Animator: Advanced engine type

Introduction

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The Advanced engine type offers many features that are not possible in the other engine types. It may look a little
complicated at first, but when you learn it you will have a number of very powerful creative functions at your disposal.

1. Pattern memories

12 pattern memories are available, each with their own clocking and engine settings. Several functions are provided for
linking edits between engines and patterns.

. Graph offset controls

All Graph lanes feature offset controls, which can be modulated.

. FuseMod slots

4 FuseMod slots are provided in order to modulate the Graph offset controls with any FuseMod source.

4. Advanced Triggering settings

A number additional Triggering settings allow the engine to be used in many creative ways. You can even clock the engine
from a FuseMod source, or repurpose the pattern as a programmable keyboard scale for Modulation Graph values.

5. Complex arpeggiator/sequencer functions

Very deep and complex behaviours are possible in the Advanced engine type, such as polyphonic arpeggios and many
other permutations not possible in the Arpeggiator engine type or the built-in synth arpeggiators.

6. Control over arpeggiator note priority queue and velocity input

Comprehensive control over the arpeggiator note priority queue is possible, as is the ability to harness keyboard input
velocity.

7. Options for step advancing and octave advancing/reversing

These controls allow you to advance steps on certain events, and extra control of the octave and note queue under
certain circumstances.

Using the Advanced engine type alongside other engine types

It is possible to switch to the Advanced engine type to adjust certain settings, such as the

Trigger Mode, and then switch

back to the Arpeggiator engine type without losing any settings. You can even switch to new patterns in this way.

Destination

Events from the engine can be routed to any of the 3 synth channels, or into the Key Map page if
you wish to use the engine with more than one synth.