Ringmod, Tincanverb, Filter mod – FXpansion DCAM Synth Squad Operation Manual User Manual
Page 77: Freqshift (frequency shifter), Bitcrusher, Drive, Freezer

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RingMod
This effect is used for radical timbral shifts and experimental effects. It multiplies the input signal with its internal oscillator,
the shape and pitch of which are set with the
Mode and Pitch controls. The Drive control sets the amount of distortion on
the input signal.
TinCanVerb
This effect is a recreation of a low-end room reverb unit, perfect for emulating ‘cheap and nasty’ onboard synth FX. Use
the included Overloud Breverb devices for high-quality reverb FX.
As well as the ubiquitous
Size, Decay Time and Damp parameters, TinCanVerb features Pinch and Squeeze controls for
manipulating the room shape, while the
Freeze control loops the current reverb buffer indefinitely until it is turned down
again – useful for dubby special effects.
Filter Mod
This is a DCAM circuit-modelled multimode resonant filter with modulation
and drive. It is based on a simplified version of Strobe’s filter. As well as the
Pitch (cutoff frequency) and Res (resonance) controls, the filter features a
Mode control to switch between low-pass, band-pass, high-pass, peak and
notch modes. There is even an audio-rate
FMDepth control which sets the
amount of cutoff modulation modulated by the input signal’s waveform. The
Drive function features controls for input (
Drive) and output (OutDrive) drive
stages.
The effect contains a built-in envelope follower for modulating the cutoff
frequency with the amplitude of the input signal. It features controls for
Attack, Release and EnvDepth.
FreqShift (Frequency Shifter)
This is a frequency shifter effect which changes pitch without preserving the
harmonic information, resulting in very alien and abstract timbres.
The
Pitch control sets the amount of frequency shifting above or below the
original signal, while the
Amp control adjusts the level of the output signal.
BitCrusher
This effect emulates the digital distortion that occurs when lowering the bit-depth or sample-rate of an audio signal. Adjust
the bit-depth with
Bits control and the sample-rate with the Freq control.
The
Dirty control sets the amount of the distorted signal that is heard at the output, while the Clean control sets the
amount of the signal that was filtered out before the bitcrushing stage by the high-pass and low-pass filters. The
Tone
control is a simple 1-pole low-pass filter to remove unwanted high-frequencies from the Dirty signal.
Drive
Drive is a versatile, DCAM-modelled overdrive/distortion effect. The
HPFreq
and
LPFreq controls allow you to filter the signal before the distortion stage,
while the
Mode control switches between 4 different distortion models
– ‘Diode’, ‘OTA’, ‘OpAmp’ and ‘HalfRect’.
Like the BitCrusher effect, it features pre-distortion high-pass and low-pass
filters before the distortion stage, as well as similar
Dirty, Clean and Tone
controls.
Freezer
This is a granular buffer-looping/freezing effect that is useful for glitchy and
stuttery sounds.
Once the
Gate control is turned to the ‘On’ position, the Freezer effect starts
recording audio from the input into a buffer, whose length is dictated by the
LoopLength control (1-16 beats). The loop buffer is filled until the end of
the LoopLength, after which subsequent incoming audio is ignored, until the
buffer is re-gated (Gate control set to ‘Off’ and ‘On’ again).
The audio in the loop buffer is divided up into slices, the size of which is dictated by the
GrainSize parameter. This can be
set in seconds (to a maximum of 2 seconds) or BPM units, depending on the setting of the
Sync parameter.
Once the buffer has been filled, the Freezer loops the first grain – it ‘freezes’ the grain – while the
Speed, JumpRand and
JumpManual parameters are set to 0.
Increasing the Speed control plays through the grains sequentially starting with a grain between 0 and 16, set using the
JumpManual parameter, as long as JumpRand = 0. A setting of 100% is normal speed.
Increasing the JumpRand parameter results in the Freezer jumping to random grains instead of playing through them
sequentially.
The
Scratch parameter scales the pitch of the loop just like a record on a turntable, so you can play the loop forwards and
backwards and everywhere in between.