451 7: modulation, 68 8: fusor – FXpansion DCAM Synth Squad Operation Manual User Manual
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7:1 Introduction to modulation in DCAM: Synth Squad
Basic TransMod system operations
Setting initial value of controls (Main view)
Setting TransMod modulation depths
Managing modulation with the parameter context-menu
Managing TransMod slots with the slot context menu
Mouseover indicators and slot highlighting
7:4 Velocity and Performance controllers
Types of gating behaviour (Gate parameter settings)
7:8 Summary of TransMod sources
Keyboard and performance controls
Aux FX, Mixer & Master insert FX
Synth1, Synth2 and Synth3 pages
8:6 Aux FX and Master FX pages
Using FuseMod modulation within synths’ TransMod slots
Important note about clocking and triggering
Advanced engine type Graph modulation
8:10 Animator: Arpeggiator engine type
Using the Advanced engine type as an arpeggiator
8:11 Animator: Note Sequencer engine type
8:1 Animator: Modulation Sequencer engine type
8:1 Animator: Advanced engine type
Using the Advanced engine type alongside other types
Graph offset controls and modulation
Appendix 1: Standalone application & plugin usage
Using the synth standalone applications
Using Synth Squad as RTAS plugins in Pro Tools 7.x
Using Synth Squad as AU plugins in Logic 7.2 or later
Using Synth Squad as AU plugins in Logic 8
Using Synth Squad as VST / AU plugins in Ableton Live
Using Synth Squad as AU plugins in Digital Performer
Using Synth Squad as VST plugins in Cubase 4
Using Synth Squad as VST plugins in Sonar
Using Synth Squad as VST plugins in FL Studio
Using Synth Squad as VST plugins in Reaper
Appendix 2: Strobe filter modes
Appendix 3: Cypher waveshaper modes
Appendix 4: Fusor – Overloud Breverb algorithms