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451 7: modulation, 68 8: fusor – FXpansion DCAM Synth Squad Operation Manual User Manual

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7: Modulation

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7:1 Introduction to modulation in DCAM: Synth Squad

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The TransMod system explained

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7: TransMod system overview

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Main view

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TransMod Slot views

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Basic TransMod system operations

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Scaling

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7: Using the TransMod system

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Setting initial value of controls (Main view)

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Fine control over parameters

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Setting TransMod modulation depths

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Managing modulation with the parameter context-menu

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Managing TransMod slots with the slot context menu

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Mouseover indicators and slot highlighting

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Load to Mod Slot

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7:4 Velocity and Performance controllers

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Velocity

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Performance controllers

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7:5 Gateable modulators

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Types of gating behaviour (Gate parameter settings)

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Envelope

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LFO

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Ramp

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7:6 Glide, voices and unison

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Glide

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Voices and Unison

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7:7 Tracking the keyboard

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Pitch keytracking

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Keyboard zones

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7:8 Summary of TransMod sources

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Monophonic sources

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Mono source sub-menu

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Perf source sub-menu

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Polyphonic sources

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Poly source sub-menu

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Random source sub-menu

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Synth source sub-menu

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8: Fusor

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8:1 What is Fusor?

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FuseMod

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8: Interface Overview

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Fusor LCD

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Macro controls

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Edit page buttons

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Edit workspace

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Keyboard and performance controls

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Status display

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8: Global page

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Device and preset pickers

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Edit and Power buttons

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MIDI channels

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Synth channels

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Aux FX, Mixer & Master insert FX

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8:4 Input device pages

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Key Map page

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MonoMod page

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Animator page

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8:5 Synth channel pages

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Synth1, Synth2 and Synth3 pages

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FX1, FX2 and FX3 pages

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8:6 Aux FX and Master FX pages

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Aux FX page

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Master FX page

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8:7 Fusor FX suite

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Overview

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Effect types

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X4 Quad FX

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8:8 Modulation in Fusor

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FuseMod

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Devices that can be modulated

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Using the FuseMod system

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FuseMod modulation sources

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Using FuseMod modulation within synths’ TransMod slots

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8:9 Animator: global controls

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Architecture overview

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Preset pickers

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Engine selector

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Engine type

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Clocking

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Important note about clocking and triggering

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Driving devices with Animator

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Animator Graph editor

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Graph lanes

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Advanced engine type Graph modulation

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8:10 Animator: Arpeggiator engine type

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Destination

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Arp/Seq section

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Graphs section

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Triggering section

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Using the Advanced engine type as an arpeggiator

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8:11 Animator: Note Sequencer engine type

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Destination

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Arp/Seq section

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Graphs section

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8:1 Animator: Modulation Sequencer engine type

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Destination

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Graphs section

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8:1 Animator: Advanced engine type

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Introduction

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Using the Advanced engine type alongside other types

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Destination

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Pattern memories

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Graph offset controls and modulation

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Triggering section

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Arp/Seq section

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Key Input section

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Oct Advance section

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8:14 Fusor signal flow

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Appendix 1: Standalone application & plugin usage

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Using the synth standalone applications

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I/O Settings

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Using Synth Squad as RTAS plugins in Pro Tools 7.x

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Using Synth Squad as AU plugins in Logic 7.2 or later

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Using Synth Squad as AU plugins in Logic 8

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Using Synth Squad as VST / AU plugins in Ableton Live

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Using Synth Squad as AU plugins in Digital Performer

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Using Synth Squad as VST plugins in Cubase 4

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Using Synth Squad as VST plugins in Sonar

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Using Synth Squad as VST plugins in FL Studio

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Using Synth Squad as VST plugins in Reaper

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Potential problems

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Appendix 2: Strobe filter modes

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Appendix 3: Cypher waveshaper modes

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Appendix 4: Fusor – Overloud Breverb algorithms

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Breverb Hall

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Breverb Inverse

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Breverb Room

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Breverb Plate

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Appendix 5: Host automation parameters

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Strobe

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Cypher

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Amber

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Fusor