8 waypoints, 1 entering waypoints, 0 0 1 w p t – Furuno NAVNET 1833 User Manual
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3. PLOTTER OPERATION
3-28
3.8 Waypoints
In navigation terminology, a waypoint is a particular location on a voyage
whether it be a starting, intermediate or destination point. A waypoint is the
simplest piece of information your equipment requires to get you to a destination,
in the shortest distance possible.
This unit has 999 waypoints into which you can enter position information. You
may enter a waypoint five ways: at own ship position, at MOB position (see page
1-15 for details), by cursor, by range and bearing, and through the waypoint list
(manual input of latitude and longitude).
3.8.1 Entering
waypoints
Entering a waypoint at own ship position
Press the [SAVE/MOB] key momentarily to store your position as a waypoint.
This new waypoint is saved to the waypoint list, under the youngest empty
waypoint number.
Entering a waypoint with the cursor
1. Press the [MENU] key to open the menu.
2. Press the WAYPOINTS/ROUTES, WAYPOINTS and WAYPOINT BY
CURSOR soft keys. The plotter display appears.
3. Operate the trackball to place the cursor where you want to enter a waypoint.
4. Press the NEW WPT soft key. The waypoint window appears and it shows
waypoint mark shape, waypoint name, comment (default: date and time),
position of waypoint and proximity alarm radius.
NEW
WPT
MARK
SHAPE
COORD
TYPE
N < - -> S
E < - -> W
SAVE
RETURN
▲
34
°
44.000'N
135
°
21.000'W
359.9
°
0.00nm
002WPT
00:00 01JAN00
34
°
44.000'N
135
°
21.000'W
359.9
°
0.00nm
003WPT
00:00 01JAN00
34
°
44.000'N
135
°
21.000'W
359.9
°
0.00nm
COMMENT
0 2 : 3 6 0 1 J A N 0 1
L A T
3 4
°
1 2 . 1 3 4 ' N
L O N
1 3 4
°
1 2 . 3 4 5 ' W
PROXIMITY ALARM RADIUS
0 . 0 0 n m
MARK
0
0 1 W P T
NAME
Waypoint window
5. If you do not need to change the waypoint data, press the SAVE soft key
to register the waypoint. The steps which follow show you how to change
waypoint data.