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Figure27 accumulate mode – HP sv6 User Manual

Page 30

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installation and user information

product overview

Chapter 2

30

NOTE

Each fraction of the screen is called a “screen rectangle.”

Example: In a configuration with five workstations (one doing 2D
rendering and four doing 3D rendering), each 3D workstation would
output one of the four screen rectangle areas on the display.

You can specify how the screen is dissected. The basic options are
grid, vertical slice, horizontal slice and pane. See the

/opt/graphics/OpenGL/sv/doc/README.setpipes

file for more

details.

Accumulate Mode: Improves Image Quality

Each pipe generates the complete screen, “jittered” by sub-pixel
values. These jittered images are averaged together to achieve a
better quality image. This mode is sometimes referred to as the
anti-aliasing mode. The more workstations you add, the more
samples can be taken, and the better the resulting image quality.

Figure 2-7

Accumulate Mode

Mixed Mode: Combination of both Accelerate and Accumulate
Modes

Each screen rectangle is generated (jittered and averaged) by the
number of samples designated. There is improved image quality
(anti-aliasing), and also improved performance (acceleration) since
each area is generated by multiple workstations.