Layering sounds (layer), O “layering sounds, Layer)” (p. 24) – Roland HandSonic HPD-20 Digital Hand Percussion Instrument User Manual
Page 24: Sound editing, Hints for using layers

Sound Editing
24
Layering Sounds (Layer)
You can assign two instruments (A and B) to each pad. You can make these two instruments sound together, or you can
switch between them or vary their balance depending on the strength of your strike.
1.
Choose MENU
g
INST
g
SETUP.
The INST–SETUP screen will appear.
2.
Strike to select the pad that you want to change.
3.
Use the cursor [ ] [ ] buttons to select the “Layer” or “Fade Point”
parameter, and use the value knob to edit the value.
Parameter
Explanation
Layer
OFF
Striking
force
Volume
Only instrument A will sound
MIX
Striking
force
Volume
Instruments A and B will always sound together.
VELO MIX
Striking
force
Volume
Instrument B will be layered only for strikes stronger than “Fade Point.”
VELO FADE
Striking
force
Volume
Instrument B will be layered according to the force of the strike only for strikes
stronger than “Fade Point.”
VELO SW
Striking
force
Volume
Switches between instrument A for strikes that are weaker than “Fade Point” and
instrument B for stronger strikes.
Fade Point
Specifies the striking force at which instrument B will begin to be heard.
If this is “0,” instrument B will sound for strikes of any force.
If this is “127,” instrument B will sound only for the strongest strike.
* This parameter is unavailable if “Layer” is “OFF” or “MIX.”
4.
Press the [F1] (INST) button to access the INST screen.
5.
Use the cursor [ ] [ ] buttons to select instrument “A” or “B,” and use the value knob to edit the instrument.
INST–SETUP screen
Hints for using layers
Layer
Fade Point
Explanation
MIX
–
By assigning the same sound and settings to instruments A/B, and changing “Tuning” to be approxi-
mately 10–20 apart, you can create a spacious sound.
VELO FADE
110–127
By assigning the same sound to instruments A/B and setting the maximum “Muffling” for instrument B,
you can cause the sense of attack to be emphasized for strong strikes. Use the instrument B “Color” or
“Volume” to adjust the strength of the attack.