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Layering sounds (layer), O “layering sounds, Layer)” (p. 24) – Roland HandSonic HPD-20 Digital Hand Percussion Instrument User Manual

Page 24: Sound editing, Hints for using layers

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Sound Editing

24

Layering Sounds (Layer)

You can assign two instruments (A and B) to each pad. You can make these two instruments sound together, or you can

switch between them or vary their balance depending on the strength of your strike.

1.

Choose MENU

g

INST

g

SETUP.

The INST–SETUP screen will appear.

2.

Strike to select the pad that you want to change.

3.

Use the cursor [ ] [ ] buttons to select the “Layer” or “Fade Point”

parameter, and use the value knob to edit the value.

Parameter

Explanation

Layer

OFF

Striking

force

Volume

Only instrument A will sound

MIX

Striking

force

Volume

Instruments A and B will always sound together.

VELO MIX

Striking

force

Volume

Instrument B will be layered only for strikes stronger than “Fade Point.”

VELO FADE

Striking

force

Volume

Instrument B will be layered according to the force of the strike only for strikes

stronger than “Fade Point.”

VELO SW

Striking

force

Volume

Switches between instrument A for strikes that are weaker than “Fade Point” and

instrument B for stronger strikes.

Fade Point

Specifies the striking force at which instrument B will begin to be heard.

If this is “0,” instrument B will sound for strikes of any force.

If this is “127,” instrument B will sound only for the strongest strike.

* This parameter is unavailable if “Layer” is “OFF” or “MIX.”

4.

Press the [F1] (INST) button to access the INST screen.

5.

Use the cursor [ ] [ ] buttons to select instrument “A” or “B,” and use the value knob to edit the instrument.

INST–SETUP screen

Hints for using layers

Layer

Fade Point

Explanation

MIX

By assigning the same sound and settings to instruments A/B, and changing “Tuning” to be approxi-

mately 10–20 apart, you can create a spacious sound.

VELO FADE

110–127

By assigning the same sound to instruments A/B and setting the maximum “Muffling” for instrument B,

you can cause the sense of attack to be emphasized for strong strikes. Use the instrument B “Color” or

“Volume” to adjust the strength of the attack.