Waldorf Edition User Manual
Page 17
Waldorf Edition
User Manual
17
Waldorf
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Pitch Env
is one of the most important parameters in drum programming be-
cause it simulates the character of a real drum.
Pitch Vel (Velocity)
-100%...100%
Determines the amount of influence the selected envelope has on the pitch, based
on key velocity. This parameter works similarly to the Pitch Env parameter, with the
difference that its intensity is velocity based. Use this feature to give a more expressi-
ve character to the sound. When you hit the keys smoothly, only minimal modula-
tion is applied. When you hit harder, the modulation amount also gets stronger.
The overall modulation applied to the pitch modulation is calculated as the sum of
both the Pitch Env and Pitch Vel parameters. Therefore you should always bear
this total in mind, especially when pitch does not behave as you expect. You can al-
so create interesting effects by setting one parameter to a positive and the other to a
negative amount.
FM (Frequency Modulation)
Sets the amount of frequency modulation that is applied to Oscillator 1 by Oscillator
2. The sound will get more metallic and sometimes even drift out of tune. Triangle
waves, sine waves and noise are especially suited for FM. To change the frequency
modulation dynamically, use an envelope or velocity. The FM range of the Attack is
very wide, so that you can generate nearly chaotic FM out of periodic waveforms li-
ke sine waves. This is necessary to create hi-hats.
If you use noise as FM source, the sound will become more tonal when you use hig-
her FM settings. To create a vibrato, set Oscillator 2 to a deep pitched triangle wave-
form and use very low FM settings. Playing this sound at low octaves creates a
wobble effect.
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FM background hints: The frequency modulation of the Attack modulates the
phase of Oscillator 1 with the amplitude of Oscillator 2. This effect can be very
strong, such that there can be phase overflows by a factor of 8. This creates
noisy waveforms – perfect for drum sounds. Lower FM settings generate many
different spectra of a metallic character. A FM envelope can change the metal-
lic character to chaotic FM, also necessary for drum sounds. Another point to
observe is that FM into the Attack is scaled linearly.
FM Env
-100%...100%
Sets the amount of FM with Envelope 1 or 2 (depending on the settings). Positive
amounts will raise FM when envelope modulation is applied. Negative amounts will
lower FM. Use this parameter to create time-dependent FM changes.
FM Vel
-100%...100%
Determines the amount of influence the selected envelope has on FM, based on key
velocity. This parameter works similarly to the FM Env parameter, but with the diffe-
rence that its intensity is velocity based. Use this feature to give a more expressive
character to the sound. When you hit the keys smoothly, only minimal modulation is
applied. When you hit harder, the modulation amount also gets stronger.