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Waldorf Edition User Manual

Page 16

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Waldorf Edition

User Manual

16

Waldorf

Triangle selects the triangular waveform. The triangle mainly consists of odd

harmonics with very low magnitudes. It is perfect for nearly all drum and percus-
sion sounds.

The Sine waveform consists of the fundamental frequency only. It has no har-

monics at all. With a sine wave you can create clean bass drums and snares. The
sine wave is also perfect for FM.

Pulse selects the pulse waveform. This waveform produces a hollow / metallic

sound and is perfect for bass drums and snare drums.

Saw selects the sawtooth waveform. A sawtooth wave has all the harmonics of

the fundamental frequency in descending magnitude. This waveform is pleasing
to the ear. You can use it for bass and lead sounds.

S&H (Sample&Hold): S&H samples a random value and holds it. Pitch selects

the time of this process. S&H is perfect for industrial-type FX sounds and as an FM
source.

Noise is a fundamental source for any kind of analog-type percussion, especi-

ally hi-hats and snare drums. Also, wind and other sound effects can be created
by using noise. If noise is selected, you can “color” it with the Pitch knob. Nega-
tive values create pink noise (fewer high frequencies), positive values a blue noise
(fewer low frequencies).

The next three buttons don´t set an oscillator waveform; instead, you can choose a
sample for further programming.

Sample 1 contains a closed hi-hat. It can be processed with Pitch and FM and

all other synthesis functions.

Sample 2 contains an open hi-hat. It can be processed with Pitch and FM and

all other synthesis functions.

Sample 3 contains a crash cymbal. It can be processed with Pitch and FM and

all other synthesis functions.

w

The square, sine, triangle and sawtooth waveforms always start at full amplitu-
de to create a necessary start click. This is characteristic of drum and percus-
sion sounds. To avoid this click, simply open up the attack value for Envelope
2 by a small amount. When creating typical synthesizer sounds you might like
to avoid the flanging effect caused by detuned oscillators. This effect is caused
by the fixed phase of the waveforms. To do this, assign a short pitch envelope
to one of the oscillators.

Pitch Env (Envelope)

-100%...100%

Sets the amount of pitch modulation from Envelope 1 or 2 (depending on the set-
tings). Positive amounts will raise the pitch when envelope modulation is applied.
Negative amounts will lower the pitch when envelope modulation is applied. Use
this parameter to create time-dependent pitch changes.