Chicago Gaming Medieval Madness Remake User Manual
Page 76

This adjustment is used to set the number of Castles that must be destroyed in a game to
become the New Castle Champion.
Range: 1-10
Range: 00-03
Range: 1-10
Range: 00-03
Range: 1-10
Range: 00-03
Range: 1-10
Range: 00-03
Range: 1-10
A.4 15 CASTLE CHAMPION
A.4 17 JOUST CHAMPION
This adjustment is used to set the number of Joust Victories that must be earned in a game to
become the new Joust Champion.
A.4 16 CASTLE CHAMPION CREDITS
This adjustment specifies the number of credits to award to the new Castle Champion at the end
of a game.
A.4 18 JOUST CHAMPION CREDITS
This adjustment specifies the number of credits to award to the new Joust Champion at the end
of a game.
A.4 19 CATAPULT CHAMPION
This adjustment is used to set the number of Catapult Slams that must be earned in a game to
become the new Catapult Champion.
A.4 20 CATAPULT CHAMPION CREDITS
This adjustment specifies the number of credits to award to the new Catapult Champion at the
end of a game.
A.4 21 PEASANT CHAMPION
This adjustment is used to set the number of Peasant Revolts that must be earned in a game to
become the new Peasant Champion.
A.4 22 PEASANT CHAMPION CREDITS
This adjustment specifies the number of credits to award to the new Peasant Champion at the
end of a game.
A.4 23 DAMSEL CHAMPION
This adjustment is used to set the number of Damsels that must be saved in a game to become
the new Damsel Champion.
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