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Chicago Gaming Medieval Madness Remake User Manual

Page 76

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This adjustment is used to set the number of Castles that must be destroyed in a game to

become the New Castle Champion.

Range: 1-10

Range: 00-03

Range: 1-10

Range: 00-03

Range: 1-10

Range: 00-03

Range: 1-10

Range: 00-03

Range: 1-10

A.4 15 CASTLE CHAMPION

A.4 17 JOUST CHAMPION

This adjustment is used to set the number of Joust Victories that must be earned in a game to
become the new Joust Champion.

A.4 16 CASTLE CHAMPION CREDITS

This adjustment specifies the number of credits to award to the new Castle Champion at the end
of a game.

A.4 18 JOUST CHAMPION CREDITS

This adjustment specifies the number of credits to award to the new Joust Champion at the end
of a game.

A.4 19 CATAPULT CHAMPION

This adjustment is used to set the number of Catapult Slams that must be earned in a game to
become the new Catapult Champion.

A.4 20 CATAPULT CHAMPION CREDITS

This adjustment specifies the number of credits to award to the new Catapult Champion at the
end of a game.

A.4 21 PEASANT CHAMPION

This adjustment is used to set the number of Peasant Revolts that must be earned in a game to
become the new Peasant Champion.

A.4 22 PEASANT CHAMPION CREDITS

This adjustment specifies the number of credits to award to the new Peasant Champion at the
end of a game.

A.4 23 DAMSEL CHAMPION

This adjustment is used to set the number of Damsels that must be saved in a game to become
the new Damsel Champion.

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