High score adjustments – Chicago Gaming Medieval Madness Remake User Manual
Page 75

OFF
No high scores a
r
e recorded
,
or displayed.
ON
The four highest scores are stored in memory and displayed in Attract Mode.
ON
The "Highest" High Score is retained in memory and d
i
splayed.
OFF
The "Highest" High Score is not retained.
Range
:
00 to 10.
The number of credits or tickets awarded whenever a playe
r
exceeds the four highest scores.
Ran
ge
: 00 to 10
.
Range: OFF (disabled)
,
250 to 20
,
000.
The fi
r
st through fourth Back-up High Score values
.
The game automatically restores this va
l
ue
when th
e "
High Sco
r
e Reset Every
"
v
alue
i
s reached
.
Range: 00 to 120,000,000
A
.
4 02 H
.
S.T.D
.
AWARD
This is the award given for achieving the H
i
gh Score to Date or the Champion High Score t
o
Date. Credit or Ticket
A.4 03 CHAMPION H.S.T.D.
The "Highest
"
High Score can be displayed in the Attract Mode. This score is not cleared when
"High Score Reset Every" occurs.
A.4 04 CHAMPION CREDITS
The number of credits or tickets awarded for a Grand Champion Score.
A.4 09 HIGH SCORE RESET EVERY
The number o
f
games to be p
l
ayed before an automatic rese
t
of the displayed Highest Score
occurs
.
The operator selects the values p
r
ovided at reset in the Back-up High Scores.
A.4 10 BACKUP CHAMPION
The Back-up Grand Champion Score.
A.4 11 BACKUP H.S.T.D. 1
A.4 12 BACKUP H.S
.
T.D. 2
A.4 13 BACKUP H
.
S.T.D. 3
A
.
4 14 BACKUP H.S.T.D. 4
A.4
HIGH SCORE TO DATE (H.S.T.D.) ADJUSTMENTS
A.4 01 HIGHEST SCORES
The game maintains a record o
f
the four
h
ighest scores achieved to date.
A.4 05 H.S.T.D. 1 CREDITS
A.4 06 H.S
.
T.D. 2 CREDITS
A.4 07 H.S
.
T.D
.
3 CREDITS
A
.
4 08 H.S.T.D. 4 CREDITS
Range: 00 to 120
,
000,000
1-
51