Chicago Gaming Medieval Madness Remake User Manual
Page 50

"
Castle Gate Stuck Closed
"
errors can be cleared in
"
Castle Mode" by repeatedly testing
the castle gate (the Enter button must be pressed at th
e
end of each test). The te
s
t will
clear this erro
r
when there have been two consecutive successful castle gate tests in this
mode
.
Note that if the game is
l
eft idle in
"
Castle Mode", the test will change its mode of
operation to
"
Castle Gate Mode" after two minutes. This keeps the castle gate coil from
overheating during long periods of inactivity
.
This test can also be used to exercise the exploding castle
.
To test the exploding castle
,
press the Enter button
.
The cast
l
e should shake three times, and then explode for
approximately four seconds.
During this test
,
the diagnostic test buttons inside the coin door act as follows:
Escape: Th
i
s button return
s
t
o
the previous menu
.
Down/Up
:
These buttons toggle the test mode between
"
Cast
l
e Gate M
o
de
"
and
"
Castle
Mode
"
.
Enter: This button is used to test the exploding castle when "PASSED/FAILED" does not
appear on the display.
This test is used to verify proper operation of the trolls.
To test the left troll, press the Down button. The left troll should pop up out of the playfield
,
and
the left troll Up switc
h
should close (a sound
i
s made for this
,
and the status of the left troll Up
switch
i
s shown
i
n the display
)
. Roll a ball at the le
ft
troll while he is raised. A sound is made for
the switch closure, and the picture of the left troll in
t
he display should quickly invert, then return
to normal. To lower the left troll, press the Down b
u
tton again
.
"
Left Troll Up Switch Bad
"
errors can be cleared by repeatedly testing the
l
eft troll. The test will
clea
r
this er
r
or when there ha
v
e bee
n
two consecut
i
ve successful attempts at raising the left troll
(note that the lef
t
troll Up switch must close when the troll is raised each time for this to happen).
To test the right troll, press the Up button. The right troll should pop up out of the playfield, and
switch is shown in the display)
.
Roll a ball a
t
the righ
t
troll while he
i
s
r
aised
.
A sound is made
f
or
the switch closure, and the picture of the right
t
roll in the display should quickly invert, then return
to normal. To lower the right troll, press the Up button again.
"Right Troll Up Switch Bad" errors can be cleared by repeatedly testing the right troll. The test will
(no
t
e that the right tro
ll
Up sw
i
tch mus
t
close when the troll
i
s ra
i
sed each time for th
i
s to happen
)
.
To verify castle gate operation in "Castle Mode", press the Up or Down buttons unt
i
l the
message "Test Mode: Into Castle" appears
o
n the second line of the display. The castle
gate should set itsel
f
to the UP pos
i
tion when this mode is entered. Roll a ball into the
castle
.
A sound
i
s made as the ba
ll
passes through
/
over the switches
,
and the state of
the switches are updated in the disp
l
ay. The ball should trigger the moat entrance switch
(M.EN), followed by the castle gate switch (C.GT), followed by the castle lock switch
(C.LK), and the test should report "TEST PASSED - PRESS ENTER" on the bottom line
of the display. Any other result indicates a problem with the switches, the castle gate
,
or
both
.
To re-test, press the Enter button.
T.19
CASTLE GATE TEST CONTINUED...
Enter: This button is used to clear the "TEST PASSED
/TEST FAILED" messages.
the right troll Up switch should close (a sound is made for this
,
and
the status of the right troll Up
clear th
i
s error when there have been two
consecut
i
ve successful attempts at raising the right troll
1-2
6
T.20 TROLLS TEST