Game operation, Caution – Chicago Gaming Medieval Madness Remake User Manual
Page 32

Press the Enter button to enter the Menu System (refer to the sect
i
on entitled
"
Menu System Operation"
for more information)
.
Perform the entire Tes
t
menu routine to verify that the game is operating
satisfac
t
ori
l
y.
* - Operator-adjustable feature
CAUTION
GAME OPERATION
After assembly and installation at its site location, this game must be plugged into a properly
grounded outlet to prevent shock hazard, and to assure proper game operation
.
DO NOT use a
'
cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin
.
POWERING UP. With the coin doo
r
closed, plug the game in, and switch it on.
In normal operation,
TESTING shows in the displays as the game performs Start
-
up tests
.
Once the Start-up tests have
been successfully completed the last score is displayed and the game goes into the Attract mode
.
Note: After the game has been on location for
a
time
,
the Start
-
up tests may contain messages
co
n
cern
in
g game problems
.
See
'
Error Messages
'
fo
r
more detailed
i
n
f
orma
ti
o
n
rega
r
ding messages
.
Open the coin door and press the Begin Test switch. The display shows the game name
,
number
,
and
software revision. The message changes and the display will show the sound software revision, the
revision
level
of the system software, and the date the software was revised.
Example:
MEDIEVAL MADNESS
50059 Rev. 1.0A
Sound Rev. 1.0A
SY.0.X0
XX-XX-97
In order to operate the tests that use the +50V circuit, pull the top interlock switch
button out. The interlock switches are located on a bracket in the coin door opening.
ATTRACT MODE*. After completing the Test menu routine, press
t
he Escape button three times to enter
the Attract mode.
During the Attract mode, the display shows a series of messages informing the
player of the recent highest *scores
,
"
*
custom messages"
,
and the score to obtain a replay *award.
STARTING A GAME. Press the Start button
.
A startup sound plays
,
and the credit amount shown in the
display decreases by one. The d
i
splay f
l
ashes 00 (until the first p
l
ayfield switch is actuated)
,
and shows
ball 1. If credits are posted, additional players may enter the game by pressing the Sta
rt
button once
for each player, before the end of play on the first ball.
TILTS
.
Actuating the cabinet tilt switch inside the cabinet ends the current game and proceeds to the
Game Over mode. With the third closu
r
e
*
of the plumb bob tilt switch, the playe
r
loses the remaining
play of that ball
,
but can complete the game
.
GAME OVER MODE. The Game Over display shows the high scores and the game proceeds to the
Attract Mode
.
CREDIT POSTING. Insert coin(s). A sound
i
s heard
for each co
i
n
,
and the display shows the number of
credits purchased. So
l
ong as the number of maximum allowabl
e
cred
i
ts* are NOT exceeded by coin
purchase or high score
,
credits are posted cor
r
ectl
y
.
END OF A GAME. All earned sco
r
es and bonuses are awarded.
I
f a player
'
s f
i
nal sco
r
e exceeds the
specified value
,
the player receives a designated award for ach
i
eving the current highest score.
A
random digit set
*
appears in the display. Credits
*
may be awarded, when the last two digits of any
player's score match the random digits. Match, h
i
gh score, and game
over sounds are made.
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