Chicago Gaming Medieval Madness Remake User Manual
Page 57

Settings
:
5% to 50%
Factory Default: 10%
Settings:
5
,
000,000 to 105
,
000
,
000
Fa
c
tory Default: 24,000
,
000
Sett
i
ngs
:
00 to 105
,
000,000.
Settings:
AUTO - The Replay Boost value is half of the current Replay value.
ON - Score is boosted between 2,000
,
000 and 20,000,000 points.
OFF - Replay
s
core is not boosted.
F
actory Default: AUTO
Factory Default: CREDIT
A.1 07 REPLAY START
Replay Start value when Auto % Replay is used.
A.1 13 REPLAY BOOST
The rep
l
ay score ca
n
be tempora
r
ily boosted by the se
l
ected amou
n
t EACH t
i
me the
pl
ayer
reaches or exceeds the replay score. This
t
emporary boost is canceled when credits equa
l
0
;
the
p
l
ayer inserts another coin
,
or when Begin Test is pressed.
A.1 14 REPLAY AWARD
The form of award automa
ti
cally pro
v
ided
w
he
n
the player excee
d
s any rep
l
a
y
leve
l f
o
r
e
i
ther
Aut
o
% Replay or Fixed Replay.
A.1 15 NOT USED
A.1 06 REPLAY PERCENT
The pe
r
centage of replays the players are a
bl
e to earn when Auto Replay is used.
A.1 08 REPLAY LEVELS
The number of replay levels used by the Auto % Replay mode
.
When two replay levels are
chosen
,
the second replay level is automatically adjusted to twice the starting replay level. When
three of four replay levels are chosen, their values are automatically adjusted to three or four
times the starting replay level.
Settings:
1 to 4
Factory Default: 1
A.1 09 REPLAY LEVEL 1
A.1 10 REPLAY LEVEL 2
A.1 11 REPLAY LEVEL 3
A.1 12 REPLAY LEVEL 4
The value to be used for th
e
1s
t through 4th Fixed Rep
l
ay.
Settings
:
CRED
I
T
-
Reaching each replay level awards credit.
TICKET - Reaching each replay level awards a ticket. (Not Supported)
BALL - Reaching each replay level awards an extra ball.
AUDIT - Reaching each replay level awards nothing to the player
; it
does
increase the entry value of the audit item(s) maintaining a tally of these awards.
1-3
3