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Chicago Gaming Medieval Madness Remake User Manual

Page 47

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"Left Gate Stuck Closed" errors can be cleared in "Loops Mode" by repeatedly testing the

right loop (the Enter button must be pressed at the end of each test).

The test will clear

this error when there have been two consecut

i

ve successful righ

t

loop tests in this mode.

"Right Gate Stuck Closed

"

errors can be cleared in

"

Loops Mode

"

by repeatedly testing

the left loop (the Enter button must be pressed at the end of each test

)

.

The test clears

thi

s

error when there have been two consecutive

success

f

ul

l

eft loop tests in this mode

.

"Left Gate Stuck Open" errors can be cleared in "Jets Mode" by repeatedly testing the

right loop (the Enter button must be pressed at the end of each test).

T

he test will clear

this error when there have been two consecutive successful right loop tests in this mode

.

Jets Mode: This mode is used to ve

r

ify that the ball is able to pass into either of the loops

and be diverted

into the jets

.

This is use

f

ul for clea

ri

ng

"L

ef

t

Gate Stuck Open

"

and

"

Right Gate Stuck Open" errors that may appear in the test report.

If an error exists

,

one

of them will be shown on the bottom line of the display.

To verify loop switch and control gate operation

in

"

Jets Mode", press the Up or Down

buttons until the message ''Test Mode

:

To Jet Bumpers

"

appears on the second line of

the

d

isplay

.

Roll a ball into either o

f

the loops (a ball may be ejected from the trough by

pressing the launch button).

A sound is made as the ball passes over the loop switches

,

and the state of the loop switches is updated in the display.

If the ball is traveling to the

jets from left to right

,

the righ

t

control gate should remain closed upon activation of e

i

ther

of the left loop switches (L.LO and L

.

HI)

.

If the ball is traveling to the jets

f

rom righ

t

to

left

,

the left cont

r

ol gate shou

l

d remain closed upon activat

i

on o

f

e

i

ther of the

ri

ght loop

sw

i

tches (R

.

LO and R.HI).

When the ball has finished its path into the jets (either from

the left, or from the right), and makes contact with one of the top lane switches, the test
should report "TEST PASSED - PRESS ENTER" on the bottom line of the display.

Any

other result indicates a problem with either the loop switches

,

or the control gates, or

both. To re-test

,

press the Enter button.

During this tes

t

,

the diagnostic test buttons insi

d

e the coin door act as fo

ll

ows:

Escape: This button returns to the previous menu.
Down/Up: These buttons toggle the test mode between

"

Loops Mode

"

and "Jets Mode

".

Enter: This button

i

s used to clear the ''TEST PASSED

/TEST FAILED" messages.

T.16

LOOP/GATE TEST CONTINUED ...

pressing the launch button).

A sound is made as the ball passes over the loop switches,

and the state of the loop switches is updated in the display

.

If the ball is

t

raveling around

the loop from left to right, the right control gate should open upon activation of the second

l

eft loop switc

h

(L.HI).

If the ball is traveling

around the loop

from right to lef

t,

the left

control gate should open upon activation

of the second right loop switch (R.HI).

When

the ball has finished its path around the loop (either from left to right, or from right to left),
the test should

report "TEST

PASSED

- PRESS

ENTER"

on the bottom

line of the

display.

Any other result indicates a problem with either the loop switches

,

or the control

gates, or both. To re-test

,

press

t

he En

t

er button

.

"

Right Ga

t

e Stuck Open" errors can be cleared in

"

Jets Mode

"

by repeatedly testing the

le

ft loop (the Enter button must be pressed at the end of each test). The test will clear

this error when there have been two consecutive successful left loop tests in this mode

.

Ball delivery from the shooter lane can be verified by this test in either

"

Loops Mode

"

or

"

J

e

ts

Mode

"

by plac

i

nq a ball in

t

o the shooter lane

,

and pressing the launc

h

button.

When in "Loops Mode

"

, the ball should travel all the way around the loop

,

and be

delivered cleanly to the left flipper

.

When in "Jets Mode

"

, the ball should be delivered into

the loop, through one of the top lane switches, and into the jet bumpers.

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