Chicago Gaming Medieval Madness Remake User Manual
Page 47

"Left Gate Stuck Closed" errors can be cleared in "Loops Mode" by repeatedly testing the
right loop (the Enter button must be pressed at the end of each test).
The test will clear
this error when there have been two consecut
i
ve successful righ
t
loop tests in this mode.
"Right Gate Stuck Closed
"
errors can be cleared in
"
Loops Mode
"
by repeatedly testing
the left loop (the Enter button must be pressed at the end of each test
)
.
The test clears
thi
s
error when there have been two consecutive
success
f
ul
l
eft loop tests in this mode
.
"Left Gate Stuck Open" errors can be cleared in "Jets Mode" by repeatedly testing the
right loop (the Enter button must be pressed at the end of each test).
T
he test will clear
this error when there have been two consecutive successful right loop tests in this mode
.
Jets Mode: This mode is used to ve
r
ify that the ball is able to pass into either of the loops
and be diverted
into the jets
.
This is use
f
ul for clea
ri
ng
"L
ef
t
Gate Stuck Open
"
and
"
Right Gate Stuck Open" errors that may appear in the test report.
If an error exists
,
one
of them will be shown on the bottom line of the display.
To verify loop switch and control gate operation
in
"
Jets Mode", press the Up or Down
buttons until the message ''Test Mode
:
To Jet Bumpers
"
appears on the second line of
the
d
isplay
.
Roll a ball into either o
f
the loops (a ball may be ejected from the trough by
pressing the launch button).
A sound is made as the ball passes over the loop switches
,
and the state of the loop switches is updated in the display.
If the ball is traveling to the
jets from left to right
,
the righ
t
control gate should remain closed upon activation of e
i
ther
of the left loop switches (L.LO and L
.
HI)
.
If the ball is traveling to the jets
f
rom righ
t
to
left
,
the left cont
r
ol gate shou
l
d remain closed upon activat
i
on o
f
e
i
ther of the
ri
ght loop
sw
i
tches (R
.
LO and R.HI).
When the ball has finished its path into the jets (either from
the left, or from the right), and makes contact with one of the top lane switches, the test
should report "TEST PASSED - PRESS ENTER" on the bottom line of the display.
Any
other result indicates a problem with either the loop switches
,
or the control gates, or
both. To re-test
,
press the Enter button.
During this tes
t
,
the diagnostic test buttons insi
d
e the coin door act as fo
ll
ows:
Escape: This button returns to the previous menu.
Down/Up: These buttons toggle the test mode between
"
Loops Mode
"
and "Jets Mode
".
Enter: This button
i
s used to clear the ''TEST PASSED
/TEST FAILED" messages.
T.16
LOOP/GATE TEST CONTINUED ...
pressing the launch button).
A sound is made as the ball passes over the loop switches,
and the state of the loop switches is updated in the display
.
If the ball is
t
raveling around
the loop from left to right, the right control gate should open upon activation of the second
l
eft loop switc
h
(L.HI).
If the ball is traveling
around the loop
from right to lef
t,
the left
control gate should open upon activation
of the second right loop switch (R.HI).
When
the ball has finished its path around the loop (either from left to right, or from right to left),
the test should
report "TEST
PASSED
- PRESS
ENTER"
on the bottom
line of the
display.
Any other result indicates a problem with either the loop switches
,
or the control
gates, or both. To re-test
,
press
t
he En
t
er button
.
"
Right Ga
t
e Stuck Open" errors can be cleared in
"
Jets Mode
"
by repeatedly testing the
le
ft loop (the Enter button must be pressed at the end of each test). The test will clear
this error when there have been two consecutive successful left loop tests in this mode
.
Ball delivery from the shooter lane can be verified by this test in either
"
Loops Mode
"
or
"
J
e
ts
Mode
"
by plac
i
nq a ball in
t
o the shooter lane
,
and pressing the launc
h
button.
When in "Loops Mode
"
, the ball should travel all the way around the loop
,
and be
delivered cleanly to the left flipper
.
When in "Jets Mode
"
, the ball should be delivered into
the loop, through one of the top lane switches, and into the jet bumpers.
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