Pricing adjustments – Chicago Gaming Medieval Madness Remake User Manual
Page 67

The cost of a game is selected here from the Standard Pricing Table or by using the custom
pricing editor (A.3 27).
A.3 11 COLLECTION TEXT
A.3 12 LEFT SLOT VALUE
A.3 13 CENTER SLOT VALUE
A.3 14 RIGHT SLOT VALUE
A.3 15 4TH SLOT VALUE
A.3 18 HIDE COIN AUDITS
The coi
n
audits may
,
or may not
,
be displayed.
A.3 19 NOT USED
A. 3 PRICING ADJUSTMENTS
A.3 01 GAME PRICING (If set to custom, then 02 to 09 are available).
A.3 02 to A
.
2 09
NOT USED
The coin system is used to display the Earning
Audits
.
A.3 10 COIN DOOR TYPE (If set to custom, then 11 to 15, 20 and 25 are available)
.
This adjustment
is used to preset adjustments11 through 15
,
20 and 25
,
based on standard
coin
doors.
These are the values for the coins for these respectivecoin slots. These values are used for
determin
i
ng collection
t
otals
.
The corresponding adjus
t
ments A.3 28 (Left Slot Credit Value)
through A.3 31 (4th Slo
t
Credit Value) typically contain the same values and are used to
determine the numbe
r
of credits awarded
fo
r
the co
i
n s
l
o
t.
Wheneve
r
these values are changed
,
the new value is copied to the cor
r
esponding
A.3 28 through A
.
3 31 adjustment. If a bonus
i
s
desired for a particular coin (such as three credits for dollar coin)
,
then the co
r
responding
A.3 28
through A
.
3 31 "Credit Value" ad
j
ustmen
t
should be modified to award the bonus
.
See "Bonus
for Special Coin" section fo
r
more information.
A.3 16 MAXIMUM CREDITS
The maximum number of credits the game can accumulate,either through game play
s
awards or
coin purchases. The range of this setting is 5 through 99
.
Reaching the specified setting
prevents
the award of any credits
.
Factory
default is 10
.
NO
- A coin is necessary for game play.
YES
- Game play
i
s free
;
no coin required
.
YES
- The coin audits ar
e
not displayed
.
NO
- The coin audits ar
e
displayed.
HIDE NAMES -
The coin audit va
l
u
e is show
n
b
ut
not the aud
i
t name
.
A.3 20 BASE COIN SIZE
Thi
s
is the smallest unit of coin that may be used when creating a custom pricing mode using the
Pr
i
cing Editor (A.3 27). For example
,
in the USA this is typically $0.25. All pricing levels are then
specifiedin 25 cents (or greater) increments.
A
.
3 17 FREE PLAY
A player can ope
r
atethe game without a coin (
f
re
e
play)
,
or with a coi
n
.
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