Chicago Gaming Medieval Madness Remake User Manual
Page 44

This test checks all of the General Illumination circuits
.
There are two modes of operation -- Stop
and Run.
T.4
SOLENOID TEST
The Solenoid test has three modes -- Repeat, Stop, and Run. Only one solenoid should pulse at
a time. The system has detected a problem if more than one solenoid pulses, a solenoid comes
on and stays on, or no solenoids pulse during the Repeat and Run modes.
This tests the flashlamp part of the solenoid circuit. There are three modes -- Repeat
,
Stop, and
Run. During this test the flashlamp circuit named in the display should blink. The system has
detected a problem if more than one flashlamp circuit blinks, the lamps stays on, or no lamps
blink during the Repeat and Run modes
.
Run: The Run mode cycles through the solenoids automatically. The display shows the
name and number of the solenoid currently be
i
ng pulsed. To return the Test menu, press
the Escape button. To return to the Repeat mode
,
press the Enter button
.
Stop: The Stop mode halts the Solenoid test. No solenoids should be active. To return
the Test menu
,
press the Escape button. To advance to the next tes
t
mode
,
press the
Enter button.
Repeat: The Repeat mode pulses an individual solenoid. Press the Enter button to start
this test. The name of the first solenoid shows in the display and the corresponding coil
pulses
.
Press the Up or Down buttons to cycle through the solenoids
,
one at a time. The
same solenoid pulses until you press the Up or Down buttons to advance to the next one.
To return the Test menu, press the Escape button
.
To advance to the next test mode,
press the Enter button.
Stop: The Stop mode halts the Flasher test. There should not be any flashlamps lit
during this mode. To return to the Test menu, press the Escape button. To advance to
the next test mode
,
press the Enter button
.
T.5
FLASHER TEST
Repeat: The Repeat mode pulses an individual flashlamp. Press the Enter button to
start this test.
The name and number of the first flashlamp is displayed and the
corresponding
flasher(s) blinks. The same flasher(s) blinks until you press the Up or
Down
buttons to advance to the next one. To return to the Test menu
,
press the
Escape
button. To advance to the next test mode, press the Enter button.
Run: The Run mode cycles through the flashlamps automatically. The display shows
the name and number of the flashlamp circuit currently being pulsed
as the
corresponding
flasher(s) flashes. To return to the Test menu, press the Escape button.
To
return to the Repeat mode, press the Enter button.
T.6
GENERAL ILLUMINATION TEST
Stop: The Stop mode allows you to cycle through the General Illumination test manually.
Press the Up or Down buttons to advance through the test. All illumination is tested first,
followed by an individual circuit test. The circuit name and number shows in the display
while the corresponding
LEDs light. If any other results occur the system has detected
an error. To return to the Test menu, press the Escape button. To advance to the next
test mode, press the Enter button.
Note: General Illumination strings four & five do not brighten or dim in game, they are
always ON. HOWEVER, the brightness can be adjusted in the MMR System Menu.
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