Feature adjustments – Chicago Gaming Medieval Madness Remake User Manual
Page 61

Settings
:
OFF - Balls will not be saved
.
Sett
i
ngs:
RANDOM
-
Start the fi
r
st Castle Attack with a random Baron.
FRANCOIS D
'
GRIMM
-
Start the first Castle Attack with Francois D'Grimm.
HOWARD HURTZ - Start the first Castle Attack with Lord Howard Hurtz.
DUKE OF BOURBON - Start the first Castle Attack with the Duke Of Bourbon.
SIR PSYCHO
-
Start the first Castle Attack with Sir Psycho.
EARL OF EGO - Start the first Castle Attack with the Earl Of Ego
.
Settings:
EASY: The First Castle requires 1 hit on the Gate before the Gate will open for
the Castle to be destroyed. Subsequent Castles require an add
i
tional hit each.
The progression is; First Castle - 1 Gate H
i
t, Second Castle - 2 Gate Hits, Third
Castle - 3 Gate Hits, etc.
HARD: The First Castle requires 2 hits on the Gate before the Gate will open for
the Castle to be destroyed. Subsequent Castles require an additional hit each.
The progres
s
ion is
;
First Castle - 2 Gat
e
Hits
,
Second Castle - 3 Gate H
it
s
,
Third
Castle - 4 Gate Hits
,
etc.
A.2 04 STARTING CASTLE
Th
i
s adjustment is used to set the Baron with whom the f
i
rst Castle Attack will occur
.
The Baron
i
s set fo
r
all pla
y
ers at the s
t
art of a new game
,
and randomized by the left an
d
right slingshots.
A.2
FEATURE ADJUSTMENTS
A.2 01 BALL SAVES
This adjustment determ
i
nes the number of "full" Ball Sav
e
s that each player rece
i
ves in a game.
A ball that is "saved" will be returned to play without a change
i
n the player up number or the ball
in play number. A "full" Ball Save is "used" if a ball drains after it is launched into play within the
amount
of time specified in A.2 02 (Ball Save Time)
.
Once all "full" Ba
ll Saves are used, balls will
no longer be returned to play should they drain quickly after being launched into play.
Settings:
03 to 15 seconds
01 to 05 "full
"
Ball Saves given to each player per game
.
A.2 02 BALL SAVE TIME
This adjustment dete
r
m
i
nes the number of seconds in which a ball may dra
i
n after being
launched into play, such that it wil
l
be returned to play w
i
thout a change in the player up number
or the ball in play number.
A.2 03 EXTRA BALL PERCENTAGE
This adjustmen
t
determines the total percentage of Extra Balls desired (for all Extra Balls
awarded from a
l
l features except Replay Score levels
)
.
The game wil
l
adjust the percentage of
the Merlin's Magic
"
Ligh
t
Extra Ball" Random Award to achieve
t
he requested level (the
percentage for this Random Award normally runs between 1
%
and 10%). When this adjustment
is set to FIXED, no automatic percentaging will be done for t
h
e Merlin
'
s Magic "Light Extra Ball
"
Award
;
it will operate with a FIXED percentage of 5
%.
Settings:
FIXED
-
Do not percentage the Merlin
'
s Magic "Light Extra Ba
ll" Award
.
15% to
40% -
Percentage the Merlin's Magic "Light Extra Ball" Award to achieve
this percentage.
A.2 05 CASTLE DIFFICULTY
This adjustmen
t
speci
f
ies the difficulty leve
l
for destroying a Castle. The adjustmen
t
a
ffects the
number of times the Castle Gate must be hit before the gate opens to allo
w
a
C
ast
l
e to be
destroyed.
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