Chicago Gaming Medieval Madness Remake User Manual
Page 46

This test checks each lamp circuit individually. Press th
e
Up or Down buttons to cycle through
the lamps. Lamps light in a clock-w
i
se or counter clock-wise direction starting from the bottom of
the playfield
.
The direction depends on whether the Up or Down button is pressed
.
For each
name and number that is shown in the display, the corresponding lamp should light. Any other
resu
l
ts indicate the system has detected a problem
.
To return to the Test menu, press the
Escape button.
To return to the Test menu, p
r
ess the Escape button.
This test is used to verify proper ball delivery from the shooter lane onto the playfield
,
and to
exercise the four loop switche
s
and
t
he two contro
l
gates. This test has two modes o
f
operation:
T.12
FLIPPER COIL TEST
The Flipper Coil test has three modes -" Repeat, Stop
,
and Run
.
Only one fl
i
pper should pulse at
a time. The system has detected a problem i
f
more than one flipper pulses
,
a flipper comes on
and stays on, or no flippers pulse during the Repeat and Run modes.
Repeat: The Repeat mode pulses an individual flipper. Press the Enter button to begin
the test. Press the Up or Down buttons to cycle through the flipper coils one at a time.
To return to the Test menu, press the Escape button
.
To advance to the next test mode,
press the Enter button.
Stop: The Stop mode halts the Flipper Coil test. No coils should pulse while the test is
stopped
.
To return to the Test menu
,
press the Escape button
.
To advance to the next
test mode
,
press the Enter button
.
Run: The Run mode cycles through the flippers automatically. The display shows the
name and number of the fl
i
pper coil currently being pulsed. To return to the Test menu,
press the Escape button. To return to the Repeat mode, press the Enter button.
T.13 ORDERED LAMPS TEST
T.14 LAMP ROW - COLUMN
Press the Up and Down buttons to cycles through the different rows and columns.
To return to the Test menu
,
press the Escape button
.
This test allows individual rows and columns in the lamp matrix
t
o be operated.
This version of
Medieval Madness does not use a lamp matrix, so this test is not needed.
This test is used to show the positions of the DIP switches
which are set in the Custom Settings
Menu.
Loops Mode: This mode is used to verify that the ball is able to pass through the
control
gates and around either of the loops. This is useful for clearing "Left Gate
Stuck
Closed"and "Right Gate Stuck Closed" errors that may appear in the test
report. If an error
exists, one of them will be shown on the bottom line of the display.
To verify loop switch and control gate opera
t
ion in "Loops Mode", press the Up or Down
bu
tt
ons until the message
"
Test Mode: A
r
ound Loops
"
appears on the second line of the
disp
l
ay
.
Roll a ball around either o
f t
he
l
oops
(
a ball may be e
j
ected from the t
r
ough by
T.15 DIP SWITCH TEST
T
.
16 LOOP/GATE TEST
1-
22