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Early ref. 1, Early ref. 2, Early ref. 3 – Yamaha GEP50 User Manual

Page 17: Early ref. 4, Gate reverb, Reverse gate, Gate reverb 44. reverse gate

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25. Rev 1 Hall

26. Rev 2 Hall

27. Rev 3

Room

28. Rev 4 Vocal

29. Rev 5 Vocal

30. Rev 6 Plate

31. Early Ref. 1

Reverberation is the warm musicai "ambience” you experience

when listening to music in a hall or other properly-designed

acoustic environment. The GEP50 offers six different reverb

effects, simuiating types of reverberation you wouid experience

in different haiis (25

26), in a smaller room (27), reverb

effects ideally suited to vocals (28

29), and the type of

reverberation produced artificially by a plate reverberator (30).

Reverb Time (REV TIME): 0.3 — 99 seconds

The length of time it takes for the level of reverberation at 1

kHz to decrease by 60 dB — virtually to silence. In a live

setting, this depends on several factors; room size, room

shape, type of reflective surfaces, and others.

High Frequency Reverb Time Ratio (HIGH): xO.1 —

x1.0

Natural reverberation varies according to the frequency of

the sound. The higher the frequency, the more sound tends

to be absorbed by walls, furnishings and even air. This

parameter allows alteration of the high-frequency reverb time

in relation to the overall reverb time.

32. Early Ref. 2

33. Early Ref. 3

34. Early Ref. 4

43. Gate Reverb

44. Reverse Gate

These effects are created using different groupings of “early

reflection^”

the first cluster of reflections that occurs after the

direct sound but before the dense reflections that are known as

reverberation begin.

Early Reflection Pattern (TYPE): HALL/RANDOM/
REVERSE/PLATE

The TYPE parameter selects one of four different patterns of

early reflections. HALL produces a typical grouping of early

reflections that would occur in a performing environment

such as a hall. RANDOM produces an irregular series of

reflections that could not occur naturally. PLATE produces a

typical grouping of reflections that would occur in a plate

reverb unit. REVERSE generates a series of reflections that

increase in level — like the effect produced by playing a

recorded reverberation sound backwards.

Room Size (ROOM SIZE): 0.1 — 20

This parameter sets the time intervals between the early re­

flections — a feature of natural early reflections which is

directly proportional to the size of the room.

Initial Delay (DELAY): 0 . 1 — 5 0 milliseconds

This parameter represents the delay between the direct

sound of an instrument and the first of the many reflections

that together form reverberation.

High-pass Filter (HPF): THRU, 32 Hz — 1000 Hz

Permits rolling off the low-frequency content of the reverb

signal below the set frequency. The HPF is OFF when set to

THRU.

Low-pass Filter (LPF): 1 k H z — 1 1 kHz, THRU

Permits rolling off the high-frequency content of the reverb

signal above the set frequency. The LPF is OFF when set to

THRU.

(TIME)

Liveness (LIVENESS): 0— 10

Tiveness” refers to the rate at which the reflected sounds

fade. An acoustically “dead” room is simulated by setting this

parameter to zero. Increasing the value of this parameter

creates an increasingly “live” sound, simulating an increas­

ing area of reflective surfaces in the room.

Delay (DELAY): 0.1

400 milliseconds

The time delay between the direct sound of the instrument

and the first of the early reflections.

Low-pass Filter (LPF): 1 k H z — 1 1 kHz, THRU

Permits rolling off the high-frequency content of the early

reflection signal above the set frequency. The LPF is OFF

when set to THRU.

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