Match module – Rockwell Automation Arena Users Guide User Manual
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Match module
D
ESCRIPTION
The Match module brings together a specified number of entities waiting in different
queues. The match may be accomplished when there is at least one entity in each of the
desired queues. Additionally, an attribute may be specified such that the entities waiting in
the queues must have the same attribute values before the match is initiated.
When an entity arrives at the Match module, it is placed in one of up to five associated
queues, based on the entry point to which it is connected. Entities will remain in their
respective queues until a match exists.
Once a match exists, one entity from each queue is released to be matched. The matched
entities are then synchronized to depart from the module.
T
YPICAL
USES
Assembling a part
Gathering various products for a customer order
Synchronizing a customer exit with a filled order
P
ROMPTS
Attribute
This field is visible only if Queue Type is Attribute. The attribute
entered in this field will be evaluated to indicate which queue is to be
used.
Expression
This field is visible only if Queue Type is Expression. The expression
entered in this field will be evaluated to indicate which queue is to be
used.
Prompt
Description
Name
Unique module identifier displayed on the module shape.
Number to Match
Number of matching entities that must reside in different queues before
a match may be completed.
Type
Method for matching the incoming entities. If Type is Any Entities, one
entity must reside in each queue for a match to be made. If Type is Based
on Attribute, one entity must reside in each queue with the same
attribute value.
Attribute Name
Attribute name that is used for identifying an arriving entity’s match
value. Applies only when Type is Based on Attribute.
Prompt
Description