SM Pro Audio V-Machines User Manual
Page 57

V-‐Machine Operating Manual
Page 57 of 88
SM Pro Audio
●
If
you
import
copy-‐protected
plugins
from
a
Library
that
was
authorized
using
a
different
physical
V-‐Machine,
they
will
fail
to
run
on
your
V-‐Machine.
5.5.2 Installing Windows Plugins in the Macintosh
It’s
important
to
understand
that
when
you
install
a
Windows-‐based
plugin
in
your
Macintosh
using
the
VFX
Application,
the
plugin
will
be
usable
only
by
the
V-‐Machine
and
within
the
VFX
Application
itself.
Such
plugins
cannot
be
used
by
other
Macintosh-‐based
host
software.
Conversely,
you
will
not
be
able
to
import
a
Macintosh-‐formatted
VST
plugin
into
the
VFX
Application,
unless
you
have
an
installation
CD
for
the
plugin
that
contains
both
the
Macintosh
and Windows versions.
From the VFX Application’s File menu on the Mac, select Run VST Plugin Installer. Choose the
installer
program
(probably
a
.exe
file)
that
you
have
downloaded,
or
that
is
resident
on
a
CD
or
DVD.
If
the
CD
or
DVD
you
have
inserted
is
a
hybrid
Windows/Mac
disk,
the
VFX
Application
will
be
able
to
find
the
Windows
partition
on
the
disk.
The
installer
will
run
in
the
X11
environment.
The
software
should
be
installed
in
Users/[Username]/Music/VFX
Wine
VM.vfxwinevm/drive_c/Program
Files.
When
the
installer
has
finished
running,
return
to
the
VFX
Application
and
choose
Import
VST
Plugin
from
the
File
menu.
Then
use
the
steps
in
the
next
section
(below).
5.5.3 Plugin Installation Utility
The
VFX
Application
includes
a
Plugin
Installation
Utility,
which
is
designed
to
assist
in
importing
plugins
for
use
within
the
active
VFX
Library.
Each
time
you
create
a
new
Library,
you
will
need
to
re-‐import
all
of
the
plugins
you
intend
to
use
in
that
Library.
While
this
is
a
bit
time-‐consuming,
it
insures
that
each
Library
that
you
create
contains
only
the
plugins
that
are
needed for that Library.
Note:
If
a
plugin
is
no
longer
needed
in
a
given
Library,
you
may
want
to
remove
it
from
the
Library.
This
is
an
especially
good
idea
if
you’re
using
a
USB
memory
stick
with
a
small
storage
capacity.
The
VFX
Application
itself
has
no
obvious
command
for
removing
plugins
from
the
Library,
but
you
can
do
it
using
the
V-‐Machine
emulation
panel
in
the
upper
left
corner.
Click
the
MENU
button,
which
activates
the
virtual
V-‐Machine’s
Global
System
Settings
menu
in
the
virtual
LCD.
Then
click
on
the
right
arrow
button
in
the
top
row
until
you
see
the
line
“Menu:
Delete
Plugins.”
Choose
the
plugin
you
want
to
delete
using
the
arrows
in
the
second
row,
and
then
click
the
left
arrow
in
the
third
row,
by
the
word
Delete.
This
will
remove
the
selected
plugin
from
the
Library.
Selecting the Import VST Plugin option from the VFX Application’s main menu (or from the VFX
Application’s
File
menu
in
the
MacOS)
initiates
the
Plugin
Installation
Utility.
You
can
also
invoke
the
Installation
Utility
by
clicking
on
the
orange
triangle
at
the
right
end
of
a
slot
in
the
VFX
Application’s
mixer,
as
this
same
menu
option
appears
there.
The
Utility
prompts
for
user
feedback/confirmation
during
a
step-‐by-‐step
installation
process.
When
you
run
the
Utility,
the
plugin’s
.dll
file
is
copied
to
the
current
VFX
Library
folder
along
with
any
supporting
files
(samples, etc.).
The
Plugin
Installation
Utility
expects
to
find
plugins
installed
to
their
default
locations.
If
for
some
reason
you
have
installed
a
plugin
to
a
different
folder,
the
Utility
may
have
trouble
loading
it.
If
the
Utility
can’t
find
the
plugin,
you
can
try
copying
the
.dll
file
temporarily
to
a
default
VstPlugins
folder
(the
one
the
Installation
Utility
is
trying
to
look
in).
This
method
may
cause
other
problems,
however,
such
as
causing
an
authorized
plugin
to
run
in
demo
mode.