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Roland Sonar V-Studio VS-700 User Manual

Page 140

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140

Creating a Performance

Key Fade Lower
(Part Keyboard Fade Width Lower)

Determines what will happen to the Part’s level when a note

that’s lower than its specified keyboard range is played.

Higher settings produce a more gradual change in volume. If

you don’t want the Tone to sound at all when a note below

the keyboard range is played, set this parameter to 0.

Value:

0–127

fig.09-005.e

Key Range Lower (Part Keyboard Range Lower)

Specifies the lowest note that the tone will sound for each

part.

Value:

C-1–UPPER

Key Range Upper (Part Keyboard Range Upper)

Specifies the highest note that the tone will sound for each

part.

Value:

LOWER–G9

When the Key Range (p. 103) is set for each individual

tone in a patch, sounds are produced in the range

where the Key Range of each tone and the Key Range

for the part overlap.

fig.09-006.e

If you attempt to raise the lower key higher than the

upper key, or to lower the upper key below the lower

key, the other value will be automatically modified to

the same setting.

Key Fade Upper
(Part Keyboard Fade Width Upper)

This determines what will happen to the Part’s level when a

note that’s higher than its specified keyboard range is played.

Higher settings produce a more gradual change in volume. If

you don’t want the Tone to sound at all when a note above

the keyboard range is played, set this parameter to 0.

Value:

0–127

Receive Channel (Part Receive Channel)

Specifies the MIDI receive channel for each part

Value:

1–16

Voice Reserve

This setting specifies the number of voices that will be

reserved for each part when more than 128 voices are played

simultaneously.

Value:

0–63, FUL

It is not possible for the settings of all parts to total an

amount greater than 64. The remaining number of

available voices will be displayed at (rest=). Pay

attention to this readout as you make Voice Reserve

settings.

Key Range Lower

Key Range Upper

Key Fade Lower

Key Fade Upper

Level

Pitch

Key range specified for Performance

Key range specified for Patch

The range in which notes will play

Calculating the Number of Voices Being Used

The Fantom VS is able to play up to 128 notes

simultaneously. The polyphony, or the number of voices

(sounds) does not refer only to the number of sounds

actually being played, but changes according to the

number of tones used in the patches, and the number of

Waves used in the tones. The following method is used

to calculate the number of sounds used for one patch

being played.

(Number of Sounds Being Played) x

(Number of Tones Used by Patches Being Played) x

(Number of Waves Used in the Tones)

VS-700_r_e.book 140 ページ 2008年11月20日 木曜日 午後2時28分