Direction, Grouping, Spacing – ETC Eos Family v2.2.0 User Manual
Page 12: Offset} button added to some displays, Eos family v2.2.0

E T C S u p p l e m e n t
Eos Family v2.2.0
Eos Family Operations Manual Supplement
Page 12
Electronic Theatre Controls, Inc.
Direction
• {Reverse} creates a group with the channels in the reverse order that they were selected in.
• {Mirror In} creates subgroups of channels that mirror inward.
•
[1] [Thru] [8] {Mirror In} [Enter] would create 4 subgroups in this order: (1,8) (2,7)
(3,6) (4,5).
• {Mirror Out} creates subgroups of channels that mirror outward.
•
[1] [Thru] [8] {Mirror Out} [Enter] would create 4 subgroups in this order: (4,5) (3,6)
(2,7) (1,8).
• {Random} creates a random order to the channels.
Grouping
• {Chan Per Group} creates a specified cluster of channels.
•
[1] [Thru] [1][2]{Chan Per Group} [3] [Enter] would create these 4 subgroups of 3
channels each: (1,2,3) (4,5,6) (7,8,9) (10,11,12).
• {InterLeave} creates a number of distributed sets of channels, that are not clustered together.
•
[1] [Thru] [1][2]{Chan Per Group} [4] {InterLeave} [Enter] would create these 4
subgroups: (1,4,7,10) (2,5,8,11) (3,6,9,12).
•
[1] [Thru] [5] [+] [1][1] [Thru] [1][5] [+] [2][1] [Thru] [2][5] {Chan Per Group} [3]
{InterLeave} [Enter] would create these 5 subgroups: (1,11,21) (2,12,22) (3,13,23)
(4,14,24) (5,15,25).
• {Num Groups} creates a specified number of subgroups.
•
[1] [Thru] [1][2]{Num Groups} [3] [Enter] would create these 3 subgroups: (1,2,3,4)
(5,6,7,8) (9,10,11,12).
Spacing
• {Jump} is used to skip over a specified number of channels.
•
[1] [Thru] [1][2]{Chan Per Group} [3] {Jump} [1] [Enter] would create these 3
subgroups of 3 channels each: (1,2,3) (5,6,7) (9,10,11). Channels 4, 8, and 12 will be
jumped over and will not be in the subgroups.
• {Odd} selects only the odd numbered channels.
• {Even} selects only the even numbered channels.
• {Reorder} is used to reorder the channels of a group into numeric order.
{Offset} Button Added to Some Displays
Submaster, palette, and preset blind views now all include an {Offset} button. Step-based effects
have an {Offset} button now as well.
Ch 1
Ch 2
Ch 3
Ch 4
Ch 5
Ch 6
Ch 7
Ch 8
X
X
X
X
X
X
X
X
Ch 1
Ch 2
Ch 3
Ch 4
Ch 5
Ch 6
Ch 7
Ch 8
X
X
X
X
X
X
X
X