Grass Valley DD10 part 3 User Manual
Page 117

5. Application Notes
Diamond digital DD10
337
To RUBOUT specific MaskStore portions adjust your cursor and actin an appro-
priate manner to what you’ve done with Paint. With Rub being ”on” while drawing
it is possible to continously erase portions, while Rub ”on/off” with no intermittent
cursor movement only cuts a hole to the current mask.
SHIFT A MASK
[STORES module] –> Switch MaskShift (Shift)”on”.
– Move the whole mask with the autodelegated Trackball and finish shifting with
[STORES module] –> Switch MaskShift (Shift)”off”.
– Continue to paint or erase certain mask portions if neccessary.
Application:
Imagine that an Operator created a very sophisticated mask that was perfectly
adapted to a camera foreground to be used for Chromakey.
Right before the live event someone bumps the camera and the mask needs to be
shifted. No problem – your DD can perform MaskShifting.
Furthermore it is possible to resume painting or rubout actions on that shifted mask!
To only perform a shift instead of re-drawing a complete new mask will not only save
quite a lot of time, it can be accomplished immediately.
IMPORTANT NOTE:
The re-transfer of a shifted mask that is needed for continued painting or repeated
shifting takes a little while (9 Fields). Under regular circumstances a user doesn’t
recognize a drawback. But when using MaskShift operations (or Clear as well !)
within programmed Timelines, it is strongly recommended to provide extra Keyf-
rames for only switching off the Shift mode or for Clear operations, without any
other action. These additional Keyframes have to be put on HOLD for at least 5
Frames !
ACTIVATE THE MASK IN THE DESTINATED ME
When all mask related settings have been finished in PVW mode the time may
come when the dedicated Keyer has to be masked with it.
– Push the Mask on button in the appropriate KEYERS module.
Otherwise the mask would have no effect on your keyed ME-Output.