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Grass Valley DD10 part 3 User Manual

Page 116

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5. Application Notes

Diamond digital DD10

336

[MASKS module] –> push MaskStore (Store) button

– or –

[MASKS-Display menu] –> push MaskStore softbutton (lower center area).

This activates the MaskStore output to be the source for the Keyer mask. Now the
store feeds the mask but it still has to be determined which source signal has to be
fed to the MaskStore.
For the following example PATTERN 1 is used as a brush to paint a customized
mask. Hence, this becomes the STORE SOURCE.

Set up the MaskStore in the [STORES module]

(on a DD20 panel you can only refer to the STORES-Display-Menu !)

– Push the MaskStore button.

NOTE:

With more MEs (DD20/30) you have to verify that the autodelegation
had put you into the correct ME.

If you must change:

– Select an appropriate ME button.

NOTE:

Panel has markings with different colors.

– Select Pattn 1 or Pattn 2 directly (DD30)

– or –

Hold down Pattn (DD5/10) while at the same time

selecting Wipe, Wipe 1 or Wipe 2 respectively.

PAINT A MASK (not possible with DD5 !)

[STORES module] –> Switch PaintMode ”on”.

This activates a ”paint cursor” in addition to the mask that is already previewed. At
the same time the MaskStore immediately goes to a freeze state.

[STORES module] –> Push Clear to erase all contents

– Move the cursor to the place you want your object and hit Paint.

For CONTINUOUS DRAWING leave Paint active and move the cursor, when finis-
hed, deactivate Paint.

NOTE:

All mask placements will be recorded as long as Paint is active. Field-
Flicker can occur when the paint brush is moved too fast. To over-
come that problem switch to Field mode and by stepping through
select either Field A or Field B to be displayed twice instead of a
Frame mode. Of course this results in half a vertical resolution.

To DROP A SHAPE immediately turn off the current Paint button.

NOTE:

Only move the cursor when Paint is off and then push Paint to activate
and immediately deactivate it to drop in a new object. This will then
added the actual cursor to the current mask store contents.

Store