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0 hardware interface, 0 serial data i/o interface, 1 binary message format and word structure – Navman 11 User Manual

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MN002000A © 2004 Navman NZ Ltd. All rights reserved. Proprietary information and specifications subject to change without notice.

2.0 Hardware interface

Details of the specific Jupiter GPS receiver’s

electrical interface are contained in the applicable

data sheet for the receiver (the latest Jupiter series

data sheets and product briefs can be downloaded

from the Navman OEM website at www.navman.

com/oem/). For information about the 2 x l0 pin

field connector, see Appendix F.

3.0 Serial data I/O interface

This section describes the formats of the two

types of messages that can be communicated

across the serial data interface for the Jupiter GPS

receivers. The structure and contents of each

binary message are described in section 3.2. The

structure and contents of each National Marine

Electronics Association (NMEA) message is

described in section 3.3.

3.1 Binary message format and word

structure

3.1.1 Binary message format
The input/output binary data stream format is a low

byte/high byte pattern. Each byte is output with

its Least Significant Bit (LSB) first, followed by its

higher order bits, ending with the Most Significant

Bit (MSB) of the data byte.

The binary message format is almost identical to

that used by the previous NavCore/MicroTracker

series of receivers, except that all floating point

values are now represented as fixed-point integer

numbers with explicit or implied scale factors.

Each binary message consists of a header

portion and a data portion, each with its own

checksum. Each message will have a header, but

some messages may not have data. Message

acknowledgements are in the form of a header,

and message requests are also made using

headers. Table 3-1 shows the data types used

to define the elements of the binary interface

messages.

3.1.2 Word structure
An integer is defined as 16 bits. While offsets are

incorporated in the message description tables,

the most convenient specification of memory

layout in application implementation is likely to be

a structure definition. If the item is a fixed point

quantity, the value of the LSB of the integer is

given.

To convert a fixed point item to a floating point

variable, the integer representation is floated and

multiplied by the resolution. When converting to

float, consideration must be given to the range and

resolution of the item to ensure that the type of

float selected for the conversion has an adequate

mantissa length to preserve the accuracy of the

data item. Triple word items may require scaling

portions of the variable separately and then adding

them in floating point form.

Composite words may have independent

definitions for each bit field in the word. Flag bits

are either zero (false) or one (true). All bits that are

designated as reserved within the bit descriptions

of binary data have undefined values for outputs

and must be set to zero for inputs.

Type

Abbreviation Words (Note 1)

Bits

Maximum range

Bit (Note 2)

Bit

n/a

0 to 15

0 to 1

Character (Note 3)

C

n/a

8

ASCII 0 to 255

Integer

I

1

16

–32 768 to +32767

Double integer

DI

2

32

–2 147 483 648 to +2 147 483 647

Triple integer

TI

3

48

–140 737 488 355 328 to

+ 140 737 488 355 327

Unsigned integer

UI

1

16

0 to 65 535

Unsigned double integer

UDI

2

32

0 to 4 294 967 295

Unsigned triple integer

UTI

3

48

0 to 281 474 976 710 656

Note 1: The term ‘word’ is used throughout this document to specify a quantity which occupies 16 bits of storage.

Note 2: Data items using bit storage are specified with a format of w.b, where ‘w’ is the word number and ‘b’ is the bit number (0-15,0

LSB) within the word. Multiple-bit items (bit fields) are indicated by a range of ‘word.bit’ values (e.g. 8.4–8.7).

Note 3: Although the AAMP2 processor and C compiler use 16-bit character representations, this data interface will use the more

common 8-bit representation. The Jupiter receiver software will pack/unpack the character data internally as needed.

Table 3-1 Binary message data type

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