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NewTek 3Play 330 User Manual

Page 48

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Page 42

These buttons add and define entries in the Event Lists by setting In and Out Point timecode
references for the video stream currently displayed on the Main Output monitor. When both an
In Point and an Out Point have been added, the event creation process is complete.

The button actions apply to whatever video is displayed on 3P

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output at the time. If Record is

enabled and the output is Live (or Delayed) video, a corresponding event is entered in the current
event playlist. MARK IN and Out even work during Event mode playback. You could, for example,
use them to add a new event between two existing ones – or recreate one you had previously
removed.

When an In Point has been created by pressing MARK IN, 3P

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awaits a user action:

I.

If the operator presses MARK IN again (without an intervening MARK OUT action),
the active In Point is updated, replaced by a new one at the current time.

II.

If the operator presses MARK OUT, 3P

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i) records the timecode of the currently

displayed frame as the Out Point, and ii) calculates and displays the Duration for the
current event, completing the event marking operation.

Conveniently, the MARK OUT operation is sometimes performed automatically. For example, if
the 3P

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operator presses Stop, Play, or ends Recording, 3P

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performs a MARK OUT operation,

adding the Out Point required to complete the current event.

Hint: Pressing ESC on the 3P-10 or Esc on the keyboard cancels the previous Mark IN.

As noted earlier (Section 5.5.1, One Button Marking), you can also create events without ever
pressing MARK IN. This permits you to easily create a series of events just by pressing MARK OUT
when noteworthy occurrences take place.

If no In Point has been deliberately marked (by pressing MARK IN), pressing MARK OUT will:

I.

Create a new event

II.

Automatically assign both an In Point and an Out Point to it. By default, the In Point
will be 4 seconds before the moment the operator pressed MARK OUT (see Section
5.5.1).

Hint: See Section 5.6, Instant Replay for yet another handy way to perform a MARK OUT.