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3play reference, User interface requirements, 6 - 3p – NewTek 3Play 330 User Manual

Page 45: Reference, Er 6

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6

3PLAY REFERENCE

This chapter aims to explain every aspect of your NewTek 3P

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™ in

full detail. Each button, menu item, feature and control is considered
in these pages, so you can take full advantage of your system.

As explained in the introduction to the section, these details are
grouped according to their appearance in the 3P

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system, whether

this is as a button on the 3P-10 control surface or on the 3P

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Desktop.


The 3P-10 control surface plays a front-line role in 3P

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operations, while the 3P

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Desktop

complements the 3P-10 by supplying vital visual feedback. As these two major components are so
important, in the chapter that follows discussions of most of the principal 3P

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functions and

features are placed in the context of either the 3P-10 control surface or 3P

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Desktop.


For example, the MARK IN and MARK OUT functions are presented as buttons on the 3P-10
control surface. To learn more about their use, then, look in the 3P-10 section. Or suppose you
want to learn more about the interactive features of the monitors on the 3P

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Desktop – you

would naturally look in the 3P

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Desktop section (Section 6.4).


Other matters covered in this chapter include Input and Output -- see Sections 4.4 and 6.7, which
discuss 3P

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’s various external connections. 3P

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sessions -- their creation and management

(including external Backup and Restore features) -- are intrinsic to the Administration Screen, so
are covered in that section (6.3). You’ll find system maintenance functions such as Defragment
and Update 3P

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in the same section.

6.1 USER INTERFACE REQUIREMENTS

The 3P

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Desktop user interface requires a minimum 1280 x 768 screen resolution.

Though not a requirement, you may prefer to use a widescreen display for the user interface when
you primarily work with HD (or SD 16:9) sources. Likewise, a 4:3 aspect monitor suits SD 4:3
sessions more closely. This has no bearing on recording or video output, of course. It is simply
because an aspect mismatch causes either letterboxing or pillar-boxing of the onscreen monitors
(to display video without stretching).