3play reference, User interface requirements, 6 - 3p – NewTek 3Play 330 User Manual
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6
3PLAY REFERENCE
This chapter aims to explain every aspect of your NewTek 3P
LAY
™ in
full detail. Each button, menu item, feature and control is considered
in these pages, so you can take full advantage of your system.
As explained in the introduction to the section, these details are
grouped according to their appearance in the 3P
LAY
system, whether
this is as a button on the 3P-10 control surface or on the 3P
LAY
Desktop.
The 3P-10 control surface plays a front-line role in 3P
LAY
operations, while the 3P
LAY
Desktop
complements the 3P-10 by supplying vital visual feedback. As these two major components are so
important, in the chapter that follows discussions of most of the principal 3P
LAY
functions and
features are placed in the context of either the 3P-10 control surface or 3P
LAY
Desktop.
For example, the MARK IN and MARK OUT functions are presented as buttons on the 3P-10
control surface. To learn more about their use, then, look in the 3P-10 section. Or suppose you
want to learn more about the interactive features of the monitors on the 3P
LAY
Desktop – you
would naturally look in the 3P
LAY
Desktop section (Section 6.4).
Other matters covered in this chapter include Input and Output -- see Sections 4.4 and 6.7, which
discuss 3P
LAY
’s various external connections. 3P
LAY
sessions -- their creation and management
(including external Backup and Restore features) -- are intrinsic to the Administration Screen, so
are covered in that section (6.3). You’ll find system maintenance functions such as Defragment
and Update 3P
LAY
in the same section.
6.1 USER INTERFACE REQUIREMENTS
The 3P
LAY
Desktop user interface requires a minimum 1280 x 768 screen resolution.
Though not a requirement, you may prefer to use a widescreen display for the user interface when
you primarily work with HD (or SD 16:9) sources. Likewise, a 4:3 aspect monitor suits SD 4:3
sessions more closely. This has no bearing on recording or video output, of course. It is simply
because an aspect mismatch causes either letterboxing or pillar-boxing of the onscreen monitors
(to display video without stretching).