Digilent 410-182P-KIT User Manual
Page 17
Nexys3 Reference Manual
Doc: 502-182
page 17 of 22
corresponds to the number of horizontal passes the cathode makes over the display area, and a
number of “columns” that corresponds to an area on each row that is assigned to one “picture
element” or pixel. Typical displays use from 240 to 1200 rows and from 320 to 1600 columns. The
overall size of a display and the number of rows and columns determines the size of each pixel.
Video data typically comes from a video refresh memory, with one or more bytes assigned to each
pixel location (the Nexys3 uses three bits per pixel). The controller must index into video memory as
the beams move across the display, and retrieve and apply video data to the display at precisely the
time the electron beam is moving across a given pixel.
A VGA controller circuit must generate the
HS and VS timings signals and coordinate
the delivery of video data based on the pixel
clock. The pixel clock defines the time
available to display one pixel of information.
The VS signal defines the “refresh”
frequency of the display, or the frequency at
which all information on the display is
redrawn. The minimum refresh frequency is
a function of the display’s phosphor and
electron beam intensity, with practical
refresh frequencies falling in the 50Hz to
120Hz range. The number of lines to be
displayed at a given refresh frequency
defines th
e horizontal “retrace” frequency.
For a 640-pixel by 480-row display using a
25MHz pixel clock and 60 +/-1Hz refresh,
the signal timings shown in the table at right can be derived. Timings for sync pulse width and front
and back porch intervals (porch intervals are the pre- and post-sync pulse times during which
information cannot be displayed) are based on observations taken from actual VGA displays.
A VGA controller circuit decodes the output of a horizontal-sync counter driven by the pixel clock to
generate HS signal timings. This counter can be used to locate any pixel location on a given row.
Likewise, the output of a vertical-sync counter that increments with each HS pulse can be used to
generate VS signal timings, and this counter can be used to locate any given row. These two
continually running counters can be used to form an address into video RAM. No time relationship
between the onset of the HS pulse and the onset of the VS pulse is specified, so the designer can
arrange the counters to easily form video RAM addresses, or to minimize decoding logic for sync
pulse generation.
T
S
T
disp
T
pw
T
fp
T
bp
T
S
T
disp
T
pw
T
fp
T
bp
Sync pulse
Display time
Pulse width
Front porch
Back porch
16.7ms
15.36ms
64 us
320 us
928 us
416,800
384,000
1,600
8,000
23,200
521
480
2
10
29
Symbol
Parameter
Time
Clocks Lines
Vertical Sync
32 us
25.6 us
3.84 us
640 ns
1.92 us
800
640
96
16
48
Clks
Horiz. Sync
Time
Horizontal
Counter
Zero
Detect
3.84us
Detect
Horizontal
Synch
Set
Reset
Vertical
Counter
Zero
Detect
64us
Detect
Vertical
Synch
Set
Reset
CE
VS
HS
Pixel
CLK