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Transport keys, P.151), Reference – KORG XTENDED DEFINITION D32XD User Manual

Page 161

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151

Reference

Counter

Rename

METER

CH

VIEW

MIXER

EFFECT

CD

SYSTEM

MIDI/

SYNC

TEMPO

SONG

TRACK

UNDO

STORE

SCENE

MARK

SCRUB

LOC1/IN

...LOC6

ENTER

MARK

JUMP

REC/PLAY

MODE

Transport

keys

6. AutoPunch

Auto punch-in/out recording is a function that automati-
cally initiates recording (punch-in) and stops recording
(punch-out) at the locations that you specify beforehand.
When “AutoPunch” is on, the AUTO PUNCH indicator
will be lit. When you record, punch-in/out recording will
be performed.
When you record, playback will begin from a location
that is the pre-roll length before the registered IN point.
Recording will occur over the specified region (IN–OUT),
and then playback will continue and then stop at the
post-roll point.

7. Roll Time Unit

Select the units for the pre/post roll times. You can select
either seconds or measures.

8. Pre Roll Time
9. Post Roll Time

Specify the pre-roll and post-roll. When using auto punch
recording, you can specify a pre-roll time so that you can
be ready to start recording at the punch-in (IN) point. Set
the post-roll time so that you can confirm the transition
from the end of recording (OUT) to the material that fol-
lows.

If you perform auto punch-in/out recording when Loop Play is on,
recording will occur repeatedly, and each “pass” or “take” will be
preserved in the undo list.

When recording the master track, the only “Rec Mode” you can
use is Normal and Auto Punch.

The number of simultaneously-recordable tracks is limited when
using punch-recording. For details about limitations on the
number of tracks, refer to Song Type (

p.136). If you attempt to

record more than the allowable number of tracks, recording cannot
be executed.

If MIDI Sync is set to MTC, you cannot execute Trigger/Rec-
Start

or Auto Punch.

If MIDI Sync is set to MTC Slave, Loop Play will be ignored
even if it is turned on.

PLAY key

Press this button to begin playback (key lit). This key will
blink during fast-forward, rewind, MTC Slave, or Trig
Rec Start.

REC key

Arms the record mode. Recording is possible only if at
least one track is set to REC. When you press this key, the
D32XD/D16XD will enter record-ready mode (key blink-
ing), and recording will begin when you then press the
PLAY

key (key lit).

The conditions for initiating recording will differ depending
on the RecMode, MMC, and MTC settings.

If the foot switch function is set to “Punch In Out,” you can
use the foot switch instead of the REC key.

STOP key

Stops recording or playback.
By holding down the STOP key and pressing the MARK
JUMP

(√) key you can move to the beginning of the

song. By holding down the STOP key and pressing the
MARK JUMP

(®) key you can move to the end of the

song.

FF key

Fast-forward will occur while you hold down the FF key
during playback.
If you press the FF key while stopped, fast-forward will
continue until you press the STOP, PLAY, LOC, or
MARK JUMP

keys.

The key will light while fast-forward is occurring.

REW key

Rewind will occur while you hold down the REW key
during playback.
If you press the REW key while stopped, fast-forward
will continue until you press the STOP, PLAY, LOC, or
MARK JUMP

keys.

The key will light while rewind is occurring.

If the REC/PLAY MODE setting Loop Play is on, perform-
ing fast-forward/rewind will cause fast-forward/rewind to
continue until you press the STOP, PLAY, LOC, or MARK
JUMP

keys.

LOC 1

LOC 2

Pre Roll Time

Post Roll Time

Stop recording

Begin recording

Auto punch-in/out recording
Loop recording (this region will be repeated)

Playback

Playback

Recording

20. Transport keys

REC/PLAY

MODE

Transport

keys

ENTER

MARK

JUMP

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