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Games, Mindblaster – Motorola TimePort 280 User Manual

Page 136

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136

Games

• If you score more than 21 points, you go “bust” or lose.

• If you get five cards without going bust, you win.

• If you and the dealer have the same score, the dealer wins.

• You can ask for a “hit” or another card as long as you do

not go bust.

• As long as the dealer’s total is less than 17 points, the

dealer must continue to take a hit.

*QY VQ 2NC[

When the game begins, you are dealt two cards. Based on their
total face value, you can:

Mindblaster

Your goal is to guess a secret four-symbol code. You play by
entering symbols into four spaces and then submitting a guess.

4WNGU QH VJG )COG

• Your score is the number of guesses it takes to reveal the

secret code.

• When you submit a guess, you are given clues that indicate

how many symbols you have identified correctly and how
many are in the correct position. The position of the clues
does not correspond to the location of the symbols.

= correct symbol in correct position

2TGUU

6Q

67$<

(

-

)

see the results of the hand

+,7 0(

(

+

)

request another card

User.Guide.GSM.book Page 136 Wednesday, July 11, 2001 5:07 PM