Path.addcurve() – Adobe Extending Flash Professional CS4 User Manual
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EXTENDING FLASH CS4 PROFESSIONAL
Path object
yAnchor
A floating-point number that specifies the y position of the first control point.
x2
A floating-point number that specifies the x position of the second control point.
y2
A floating-point number that specifies the y position of the second control point.
x3
A floating-point number that specifies the x position of the third control point.
y3
A floating-point number that specifies the y position of the third control point.
x4
A floating-point number that specifies the x position of the fourth control point.
y4
A floating-point number that specifies the y position of the fourth control point.
Returns
Nothing.
Description
Method; appends a cubic Bézier curve segment to the path.
Example
The following example creates a new path, stores it in the
myPath
variable, and assigns the curve to the path:
var myPath = fl.drawingLayer.newPath();
myPath.addCubicCurve(0, 0, 10, 20, 20, 20, 30, 0);
path.addCurve()
Availability
Flash MX 2004.
Usage
path.addCurve(xAnchor, yAnchor, x2, y2, x3, y3)
Parameters
xAnchor
A floating-point number that specifies the x position of the first control point.
yAnchor
A floating-point number that specifies the y position of the first control point.
x2
A floating-point number that specifies the x position of the second control point.
y2
A floating-point number that specifies the y position of the second control point.
x3
A floating-point number that specifies the x position of the third control point.
y3
A floating-point number that specifies the y position of the third control point.
Returns
Nothing.
Description
Method; appends a quadratic Bézier segment to the path.