The document object – Adobe Extending Flash Professional CS4 User Manual
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EXTENDING FLASH CS4 PROFESSIONAL
Introduction
flash.closeAll();
fl.closeAll();
The flash object contains the following child objects:
The Document object
An important property of the top-level flash object is the
property. This property contains an array of
Document objects, each of which represents one of the FLA files currently open in the authoring environment. The
properties of each Document object represent most of the elements that a FLA file can contain. Therefore, a large
portion of the DOM is composed of child objects and properties of the Document object. For more information, see
To refer to the first open document, for example, use the statement
flash.documents[0]
or
fl.documents[0]
. The
first document is the first Flash document that was opened during the current session in the authoring environment.
When the first opened document is closed, the indexes of the other open documents are decremented.
To find a particular document’s index, use
flash.findDocumentIndex(
nameOfDocument
) or
fl.findDocumentIndex(
nameOfDocument
)
To access the document that is currently focused, use the statement
flash.getDocumentDOM()
or
fl.getDocumentDOM()
. See
. The latter is the syntax used in most of the examples in this
document.
To find a particular document in the
fl.documents
array, iterate through the array and test each document for its
document.name
property
.
Object
How to access
actionsPanel object
Use
fl.actionsPanel
to access the actionsPanel object. This object corresponds
to the Actions panel in the Flash authoring environment.
compilerErrors object
Use
fl.compilerErrors
to access the compilerErrors object. This object
corresponds to the Compiler Errors panel in the Flash authoring environment.
componentsPanel object
Use
fl.componentsPanel
to access the componentsPanel object. This object
corresponds to the Components panel in the Flash authoring environment.
Document object
Use
fl.documents
to retrieve an array of all the open documents; use
fl.documents[index]
to access a particular document; use
fl.getDocumentDOM()
to access the current document (the one with focus).
drawingLayer object
Use
fl.drawingLayer
to access the drawingLayer object.
Math object
Use
fl.Math
to access the Math object.
outputPanel object
Use
fl.outputPanel
to access the outputPanel object. This object corresponds to
the Output panel in the Flash authoring environment.
presetPanel object
Use
fl.presetPanel
to access the presetPanel object. This object corresponds to
the Motion Presets panel (Window
> Motion Presets).
swfPanel object
Use
fl.swfPanels
to access an array of swfPanel objects. These objects
correspond to Window SWF panels.
Tools object
Use
fl.tools
to access an array of Tools objects.
XMLUI object
Use
fl.xmlui
to access an XML User Interface (XMLUI) object. The XMLUI object
provides the ability to get and set properties of an XMLUI dialog box.