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Frame.soundlibraryitem, Frame.soundloop, Plays – Adobe Extending Flash Professional CS4 User Manual

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EXTENDING FLASH CS4 PROFESSIONAL

Frame object

Description
Property; a string that specifies effects for a sound that is attached directly to a frame (

frame.soundLibraryItem

).

Acceptable values are

"none"

,

"left channel"

,

"right channel"

,

"fade left to right"

,

"fade right to

left"

,

"fade in"

,

"fade out"

, and

"custom"

.

Example
The following example specifies that the sound attached to the first frame should fade in:

fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundEffect = "fade in";

frame.soundLibraryItem

Availability
Flash MX 2004.

Usage

frame.soundLibraryItem

Description
Property; a library item (see

SoundItem object

) used to create a sound. The sound is attached directly to the frame.

Example
The following example assigns the first item in the library to the

soundLibraryItem

property of the first frame:

// The first item in the library must be a sound object.

fl.getDocumentDOM().getTimeline().layers[0].frames[0].soundLibraryItem

=fl.getDocumentDOM().library.items[0];

frame.soundLoop

Availability
Flash MX 2004.

Usage

frame.soundLoop

Description
Property; an integer value that specifies the number of times a sound that is attached directly to a frame
(

frame.soundLibraryItem

) plays. If you want to specify a value for this property, set

frame.soundLoopMode

to

"repeat"

.

Example
See

frame.soundLoopMode

.