Animated textures, Using animated textures (animations) – PRG Mbox Designer Manual 3.8 User Manual
Page 93

MBOX
®
MEDIA SERVER USER MANUAL
85
ANIMATED TEXTURES
Using Animated Textures (Animations)
Animated Textures are found in folder 248 of the
Media
folder. They are similar to the Animated Gobos in the
Models
folder, but are controlled differently and cannot have a texture (movie, still image, etc.) applied to them. Each animated
texture has white areas and transparent areas. The white areas can be colored using the RGB controls on the layer.
The layer’s movie playback controls are retasked to set the parameters for the animation – speed, direction, etc.
Playback Controls:
+
In Point – thickness of objects (lines, rays, etc.). A value of 0 gives a default thickness.
+
Out Point - number of objects. A value of 65535 gives a default number of objects.
+
PlaySpeed - speed and direction control. A value of 127 equals no movement.
+
Frame Blending - decay. A value of 0 equals no decay, 255 is full decay.
+
PlayMode – see chart below.
For a complete channel map, refer to
PlayMode
Radar_Texture (248.001)
Stripe_Texture (248.002)
FWD Loop
Sweep
Left-Right scroll
REV Loop
Bounce
Bounce
FWD Once
Once
Once
REV Once
Scrub
Scrub
FWD Bounce
Mirrored sweep
Top-Bottom scroll
REV Bounce
Bounce
Bounce
Random
Once
Once
FWD IPR
Scrub
Scrub
Scrub In
Mirrored fan
Mirrored L-R
Scrub Out
Bounce
Bounce
FWD Loop XF
Once
Once
Rev Loop XF
Scrub
Scrub
FWD Loop IPR
n/a
Mirrored T-B
Timecode sync
n/a
Bounce
Layer Slave
n/a
Once
Layer Master
n/a
Scrub