Find a safe place to fly, Flight, Takeoff – Dynaflite DYFA1009 User Manual
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FIND A SAFE PLACE TO Fly
The best place to fly your R/C model is at an AMA
(Academy of Model Aeronautics) chartered club field.
Ask your hobby dealer or the AMA if there is a club in
your area and join it (The address and telephone
number for the AMA is listed on page 3 of this
instruction book). Club fields exist to make your R/C
flying safe and enjoyable. We recommend that you
join the AMA and a local club so you may have a safe
place to fly and insurance in case of a flying accident.
If a club flying site is not available, find a large, grassy
area at least 6 miles away from houses, buildings,
streets and other R/C activity like boats and cars.
Avoid flying R/C models near traffic or areas such as
parks, school yards, office building lawns, etc. that
may attract unrestrained observers. If you are a
beginner, you are busy enough concentrating on your
model without having to answer lots of questions and
performing crowd control.
We highly recommend that you get an experienced
modeler to assist you with your flight training. An
experienced modeler can fake your Piece 0' Cake up
for the first time and make sure it performs correctly,
then give you valuable flight instruction. He can hand
you the transmitter when the Piece 0' Cake has
climbed to a safe altitude, or connect your transmitter
to his if both of your systems have trainer cord
or "buddy box" capability. Assistance from an
experienced modeler will make your modeling
"career" progress faster (and cheaper). We do,
however realize that some modelers are determined to
learn on their own, or are not in a location where an
instructor or flying club is available. Therefore, we
have provided the following information to give you an
idea of what to expect upon your first flight with your
Piece 0' Cake. Flyers who plan to set out on their own
and flyers who will have the help of an instructor
should carefully read the following information.
First flight attempts should be reserved for calm days
when the wind is five mph or less. Although the
Piece 0' Cake does have landing gear, it is not
intended for taking off the ground so you or a helper
should hand launch the Piece 0' Cake.
Always launch (takeoff) and land into the wind. Start
the engine and hold the model overhead. Check the
operation of all controls just before takeoff. This will
eliminate the possibility of forgetting to turn on the
receiver switch (it happens sometimes) or overlooking
reversed or disconnected controls. Give an affirmative
nod to your helper when you are ready for launch.
Stand behind, or to the side and behind the model
when your assistant launches it. Launch the model in
an overhead motion (like a javelin throw) at a level or
slightly nose-up attitude so it can climb gently under its
own power. The Piece 0' Cake can only fly and climb
so fast so if you throw the model too hard or at too
great of an angle, it may stall (stop flying) and require
time to gain airspeed before it can resume a climb.
Just a little "oomph" on the hand launch is all your
Piece 0' Cake needs. With neutral elevator trim the
Piece 0' Cake should climb on its own without the
help of your control. The idea is not to put the Piece
0' Cake into orbit, but to reach a safe altitude
where you can execute your first turn.
FLIGHT
Allow the Piece 0' Cake to climb, then execute your
first turn. Make a right or a left 180 degree turn
(whichever direction will keep you from flying over
head or over obstacles). Initiate the 180 degree turn
by applying a little rudder in the direction you wish to
turn, then apply a little up elevator to keep the nose
level. You will find that once the turn is initiated, no
more rudder is required to hold the turn but opposite
rudder may be required to stop the turn and return the
Piece 0' Cake to a straight and level attitude. At this
time the Piece 0' Cake is flying "down wind" so it will
gain speed and perhaps loose a little altitude. Just
apply a little up elevator to maintain altitude.
TAKEOFF
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