Lighting effect cvs – SoundTraxx Tsunami Steam Technical Reference User Manual
Page 46

Tsunami Technical Reference
Page 44
Engine Exhaust - This effect produces a random flicker whose intensity
is proportional to the engine RPMs. It is best used by placing a red/
orange lamp under the model’s exhaust port, out of direct view. As the
engine is revved up, it will glow brighter, imitating unmuffled exhaust
gases and sparks.
Dyno-Light - This effect for steam locomotives synchronizes the lamp
brightness to the “output” of the dynamo such that the lamp brightness
gradually increases as the dynamo builds up speed.
Bit 4:
PHSE, Phase Select Bit
0 = Phase A
1 = Phase B
Phase Select Bit - Alters the timing of the effect so that it is 180
degrees out of phase with the other effects. This allows you to have two
light effects that blink back and forth if desired. Set one effect to phase
A and the other to phase B.
Bit 5:
XING, Grade Crossing Logic Enable
0 = Crossing Logic disabled
1 = Crossing Logic enabled when Horn function is on.
Grade Crossing Logic Bit - Causes the lighting effect to become
active only when the horn has been sounded (and the corresponding
lighting function key is also on). A typical use would be to cause the
ditch lights to flash at a grade crossing. The grade crossing logic can
be used with almost all the Hyperlight effects. The on/off, dimmable
headlight, FRED, engine exhaust, and firebox flicker effects will not be
affected. The other effects will either turn off (strobes and beacons) or
revert to a steady on state (mars light, ditch lights, etc.) as appropriate
to prototype practice.
Bit 6:
R17, Rule 17 Mode
0 = Rule 17 Mode disabled
1 = Rule 17 Mode enabled
Rule 17 Mode - Converts the headlight and backup light to
independent, non-directional lights. When this mode is active, the
headlight is controlled as if it were FX5 and the backup light as FX6 and
vice-versa.
Bit 7:
LED, LED Compensation Enable
0 = Incandescent Compatible Lighting Outputs enabled
1 = LED Compatible Lighting Outputs enabled
LED Compensation - Improves lighting effect contrast when using
LEDs instead of incandescent lamps.
Default Value:
15 (CV 49, 50), 1 (CV 51, 52)
Related CVs:
See also CV 59, CV 60
Lighting Effect CVs