Sound programming – SoundTraxx Tsunami Steam Users Guide User Manual
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Tsunami Steam Sound User’s Guide
Page 40
CV 163, Reverb Delay Time
This CV sets the overall Reverb Delay time from 0 to 64
milliseconds. CV 163 may be set anywhere between 0 (zero delay)
to 255 (maximum delay) and the corresponding delay time may be
calculated as:
Delay time = CV 163 X 0.25mS
A longer delay time corresponds to a greater distance between the
sound source and the reflecting surfaces and will generally result in
an increased level of reverb.
CV 164, Reverb Feedback Level
This CV specifies the percentage of the Reverb’s output that is mixed
back into its input and creates the effect of multiple sound reflections
each diminishing in amplitude over time. CV 164 may be set to any
value between 0 and 255 where 0 = no feedback and 255 = 100%
feedback.
Caution: High feedback settings (> 200) should be avoided as they
can result in very high audio levels and can potentially damage
miniature speakers. Adjust this CV starting with a low initial value
and increase in small steps.
Reverb Mixer
The Reverb mixer allows you to apply the reverb effect to only the
desired sound effect or effects. There are four reverb inputs each with a
corresponding Reverb Send Level CV that controls the percentage of the
original audio level that is to be mixed into the Reverb. Each send level
may be set between 0 and 255 where 0 = Minimum level (0%) and 255 =
Maximum level (100%).
The Reverb Send Levels are each pre-assigned to the first four channels of
the primary mixer channel as follows:
CV 169, Whistle Reverb Send Level
CV 170, Bell Reverb Send Level
CV 171, Exhaust Reverb Send Level
CV 172, Air Pump Reverb Send Level
The Reverb is most effectively used with the Whistle and Exhaust sound
effects. Some whistles have a certain amount of reverb intrinsically built
in as part of the original recording and may not noticeably respond to any
additional reverb added.
Setting up the Reverb
Setting up the reverb involves a bit of trial and error and is best done while
the sounds are playing using operations mode programming to make the
adjustments.
Sound Programming