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Sound programming – SoundTraxx Tsunami Steam Users Guide User Manual

Page 43

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Tsunami Steam Sound User’s Guide

Page 40

CV 163, Reverb Delay Time

This CV sets the overall Reverb Delay time from 0 to 64

milliseconds. CV 163 may be set anywhere between 0 (zero delay)

to 255 (maximum delay) and the corresponding delay time may be

calculated as:

Delay time = CV 163 X 0.25mS

A longer delay time corresponds to a greater distance between the

sound source and the reflecting surfaces and will generally result in

an increased level of reverb.

CV 164, Reverb Feedback Level

This CV specifies the percentage of the Reverb’s output that is mixed

back into its input and creates the effect of multiple sound reflections

each diminishing in amplitude over time. CV 164 may be set to any

value between 0 and 255 where 0 = no feedback and 255 = 100%

feedback.

Caution: High feedback settings (> 200) should be avoided as they

can result in very high audio levels and can potentially damage

miniature speakers. Adjust this CV starting with a low initial value

and increase in small steps.

Reverb Mixer

The Reverb mixer allows you to apply the reverb effect to only the

desired sound effect or effects. There are four reverb inputs each with a

corresponding Reverb Send Level CV that controls the percentage of the

original audio level that is to be mixed into the Reverb. Each send level

may be set between 0 and 255 where 0 = Minimum level (0%) and 255 =

Maximum level (100%).

The Reverb Send Levels are each pre-assigned to the first four channels of

the primary mixer channel as follows:

CV 169, Whistle Reverb Send Level

CV 170, Bell Reverb Send Level

CV 171, Exhaust Reverb Send Level

CV 172, Air Pump Reverb Send Level

The Reverb is most effectively used with the Whistle and Exhaust sound

effects. Some whistles have a certain amount of reverb intrinsically built

in as part of the original recording and may not noticeably respond to any

additional reverb added.

Setting up the Reverb

Setting up the reverb involves a bit of trial and error and is best done while

the sounds are playing using operations mode programming to make the

adjustments.

Sound Programming

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