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d&b TI 385 d&b Line array design User Manual

Page 18

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A superelliptic listening plane starts with a span of

360°and can be moved, rotated and modified to any

possible shape of an ellipse by dragging its start/end

points or by entering data into the input fields in the Venue

editor dialog.
When modifying plane coordinates, the standard shape is

symmetrical around its (front) center point. Only by using

ALT+mouse movement is the symmetry abandoned and

points can be modified individually.
Pressing the ALT key while dragging a plane activates the

Snap to element option. When this option is active, the

corner points of the plane being dragged snap to any other

corner points of the other plane to which it is dragged.

Please note that the height (z) of the snapping corner points

will be adjusted to the height (z) of the corner points of the

plane to which they are snapped.
You can select multiple listening planes and/or obstacles

for editing by pressing the CTRL (Windows) or CMD key

(OS X) while clicking the desired planes and/or obstacles

Alternatively, it is possible to select multiple listening planes

and/or obstacles by dragging a selection rectangle around

them or to select all by pressing CTRL+A (Windows) or

CMD+A (OS X).

Listening plane properties

A listening plane is selected for viewing and editing its

properties by clicking the plane in one of the diagrams:

Name:

Each plane can be named individually.

Plane coordinates: In the upper section, a simplified plane
definition based on symmetry of the plane itself is possible.
Listener height: Enter the typical height of the listener's ear.
In the More details section below, the three-dimensional
coordinates of each corner point can be accessed
individually. Place the cursor in one of the data input cells
(x,y,z) of a specific point to highlight the respective point in
both the Top view and the Side view diagrams.

Lock: This function protects all dimensional parameters of a
listening plane against editing. Only the name and color of
the listening plane can still be edited when the plane has
been locked.

Show: If a plane is switched off here, its borders are
displayed in dashed lines in the Venue editor. On all other
pages, the plane or its sections are not visible. It is also
excluded from all calculations.

Transparent option:

When a sound from a source hits a plane, it gets absorbed

by the plane. This is indicated by the fact that the main

beams of the relevant cabinets end as soon as they hit the

plane. Listening points on other planes without a direct line

of sight to a source or points which are in the shadow of a

particular plane do not receive any sound from the source.

This feature can be specifically helpful when simulating the

level of under balcony listening positions.
When a plane's Transparent switch is enabled, the plane

will not absorb the sound. In this case, the beams will go

"through" the plane onto any other planes that are located

in its shadow.
When the planes are set to absorbent, the system checks

every single listening point for an acoustic "sightline",

something which requires a considerable amount of

computing time. As a result, to speed up calculation,

listening planes should be switched to Transparent unless

the planes need to be absorbent to check the levels under

balconies, etc. For this reason, in every new plane the

"Transparent" option is enabled as default.

Color: The color of each listening plane with its associated
data such as calculated levels can be defined individually.

Obstacles
A virtually unlimited number of obstacles (screens, displays,
etc.) can be defined. An obstacle is added to the project by
clicking the Obstacle button.

Name: Each obstacle can be named individually

Coordinates: The reference point for all coordinate inputs

is always the geometric center of its base edge (P4-P1; the

one opposite to the grab point). The center of the obstacle's

base edge P4-P1 is defined in the row "Origin". Its
extension in x/y/z is defined in the row "Dimensions"

. An

obstacle can only be symmetrical. x, y and z have to be

positive values, so it always extends upwards from its base

plane.

TI 385 (6.0 EN) d&b Line array design, ArrayCalc V8.x

Page 18 of 54