beautypg.com

Ganging channels for synchronized playback – 360 Systems MAXX-2420EX User Manual

Page 71

background image

MAXX-2420-EX Owner’s Manual

Page 71

Ganging Channels for Synchronized Playback

Two video channels can be ganged together for frame-accurate playback. This may be used for
key and fill material (either stills or clips), or multi-channel playout of presentations, such as
synchronized matte backdrops on News Broadcasts, or multi-screen projection.
The channels can be ganged in the following combinations:
• Channel 1 controls Channel 2 and/or Channel 3 and/or Channel 4.
• Channel 2 controls Channel 3 and/or 4
• Channel 3 controls Channel 4

Only one channel can be set as the master channel.

To configure Channel Ganging Click EDIT >CONFIGURE >TIMING from the Main Menu. The
video timing adjustment screen on page 69 is displayed. Two examples of this are:

• To gang Channel 1 to channel 3, set CHANNEL GANGING MASTER to 1 and click the

GANG

checkbox on channel 3.

• To gang Channel 3 to channel 4, set CHANNEL GANGING MASTER to 3 and click the

GANG

checkbox on channel 4.

Using Ganging for Key-and-Fill or 3D Playback

Channel Ganging is used for frame-accurate playback of stills animated sequences that have an
alpha, or key, channel. These in turn are fed to a downstream keyer or video effects generator,
to be combined with other video content. Manual or automated control of the Master channel
is all that is needed to play both the key and the fill. The MAXX-2420-EX can also be used to
play two synchronized channels for 3-D applications.
Key and fill clips are associated by their names. The Key Clip must have the same name as the
Fill Clip with a trailing underscore. Example:

Fill clip name: myfile
Key clip name: myfile_

There is no provision for automatic loading of similar named clips on more channels than the
Master channel and the next higher numbered Ganged channel.

Additional channels must be

loaded manually, after loading the master channel.
Proper key and fill operation requires two clips of identical length. This can be accomplished
by editing with head and tail trim.
Channel 3 is ganged to Channel 4 in the following example:
When a clip is opened/cued on Channel 3, the server automatically looks for another clip with
the same name, plus a trailing underscore. If the clip is found, it is loaded on Channel 4. The
Channel 3 clip contains the “fill” material, while the Channel 4 clip contains the “key” (or
alpha) file.
An automation system could, for example, issue a VDCP Cue command to Channel 3 for a clip
called “logo”. Channel 4 would automatically be loaded with clip “logo_”. A Still or Play
command sent to Channel 1 would cause both Channels 1 and 3 to display the fill and key
clips, respectively.