8 parallel lcd display interface, Figure 3: t30 module parallel lcd implementation, Parallel lcd display interface – Kontron SMARC-sAT30 User Manual
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User’s Guide
18
EDG
E
F
ING
E
R
(J3)
3.2.8 Parallel LCD Display Interface
The NVIDIA Tegra parallel 24 bit LCD interface is brought to the Module edge connector. The interface runs at the 1.8V
Module I/O voltage. This voltage swing may be used directly with 1.8V capable Carrier Board LVDS transmitters, such as
the TI SN75LVDS83B. The 1.8V signaling may not be suitable for direct connection to a parallel flat panel. Generally
speaking, only small panels, with screen diagonals of 5” or less, are available with a 1.8V interface. Larger parallel LCD
panels are likely to use 3.3V signaling and a set of voltage translators / buffers would be needed on the Carrier.
RED
T30_LCD_D[17:12,23,22]
GREEN
T30_LCD_D[11:6,21,20]
BLUE
T30_LCD_D[5:0,19,18]
T30 CPU
(U10)
AG9
AF16
AF10
AG11
T30_LCD_DE
T30_LCD_HSYNC
T30_LCD_VSYNC
T30_LCD_PCLK
S120
S122
S121
S123
F9
H11
G10
CPLD
(U23)
G11
T30_LCD_DPCLK
S142
F10
Figure 3: T30 Module Parallel LCD Implementation
The mapping of the NVIDIA Tegra parallel LCD balls to the SMARC edge connector is shown in the table below. Note
that the NVIDIA pin names and the SMARC pin names have different assumptions about color mappings, which can
make things confusing. Basically, NVIDIA maps the 18 bits or R, G, B for 6 bit color depth to D17:0. For NVIDIA, the
extra bits used for a 24 bit color implementation come out on NVIDIA D23:18. The SMARC has a different convention:
Red is D23:16; Blue is D15:8 and Green is D7:0. For 24 bit implementations, all bits are used. For 18 bit
implementations, in SMARC, the least significant bits (Red D17:16, Green D9:8, Blue D1:0) are dropped.