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An overview of this unit, Units of sound, Controller – Roland FANTOM-7 76-Note Workstation Keyboard User Manual

Page 11: Synthesizer, Sequencer, Sampler, Tone, Zone, Scene

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11

Introduction

An Overview of This Unit

Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer,

and sampler.

Sampler

Sequencer

Synthesizer

Controller

Controller

Synthesizer

Sequencer

Sampler

Performance data

Keyboard

Pitch bend

Knobs

Sliders

Wheel

Zone1

Zone2

Zone3

Zone4

Zone16

Zone10

Track1

Track2

Track3

Track4

Track16

Track10

Pedal

Audio signal

Pads

Controller

This includes the keyboard, pads, pitch bend/modulation lever, wheels, panel knobs,

sliders, and pedals connected to the rear panel. When you perform a performance

operation such as pressing or releasing a key or pressing the damper pedal, the

operation is converted into a MIDI message and transmitted to the sound engine and

to an external MIDI device.

Synthesizer

This is the section that generates and modifies sound. In response to the performance

data from the controller, it produces an audio signal that is output from the OUTPUT

jacks and the PHONE jack.

Sequencer

This lets you create patterns using a 16-track MIDI sequencer. Tones of the 16 zones

in the scene can be recorded directly using the 16 tracks. Realtime recording, step

recording, and TR-REC are provided. You can combine patterns to create groups, and

place groups in the desired order to create a song.

Pattern

This is a unit of sequence data that records performance data for an individual tone. There can

be up to eight patterns in one track. You can record up to 32 measures in one pattern.

Group

This records a combination of patterns for each track. You can create up to 16 groups

in one scene.

Song

By placing groups in the desired order you can create a “song” that records that order.

You can create one song in one scene.

Sampler

The sampler section lets you audio-record (sample) the sound of your keyboard

performance or the input sound from an audio device or mic. The recorded sample

can be played by pressing a pad.

Sample

This is a piece of sampled sound. For each sample, you can specify looping and other

settings, and assign it to a pad.

Units of Sound

TONE

A “tone” is the smallest unit of sound on this unit.
A tone consists of the combination of sound engine and effects (MFX+EQ).

Use the tone category buttons [1]–[16] to select tones by their category.

Sound Engine

Sound Engine

PRESET TONE

USER TONE

MFX

MFX

EQ

EQ

You can edit a tone and then save it as a user tone.

Some tones are “drum kits” which provide a collection of percussion instrument

sounds.

In a drum kit, different percussion instrument sounds are heard depending on the key

(note number) that you play.

ZONE

This is a container for playing a tone.

To play a tone, you assign it to a zone. For each zone, you can specify whether it is

connected to the keyboard, and make settings such as its key range, volume, pan, and

controller reception.

There are 16 zones; by combining zones you can create sounds that consist of

multiple tones, or create foundational performance (sound) settings for each song.

You can also use specific zones to control an external sound module (EXT ZONE)

instead of the internal sound engine.

ZONE16

TONE

Level, Pan

Key Range,

etc.

Level, Pan

Key Range,

etc.

INT

EXT

ZONE1

MIDI

USB

CV/GATE

SCENE

A scene contains a favorite performing state, including settings for each zone (tone,

MFX, volume, etc.), settings common to all zones (Reverb, Chorus, IFX, Analog Filter,

etc.), and sequence data for each zone.
You can store an idea for a song or phrase as a scene, and manage scenes by

switching them for each song.
You can freely recall saved scenes in the SCENE SELECT screen that appears after

startup.
By using the SCENE CHAIN function you can place and recall scenes in the order of

the songs that you’ll be playing live, or collect frequently-used scenes for easy recall.

(p. 15)

ZONE16

SCENE:A001

TRACK16

INT

EXT

PTN1

PTN8

ZONE1

TRACK1

GROUP

SEQUENCE DATA

SONG

REV

IFX2

IFX1

ANALOG FX

ARPEGGIO

CHORD

PAD

RHYTHM

CHO