An overview of this unit, Units of sound, Controller – Roland FANTOM-7 76-Note Workstation Keyboard User Manual
Page 11: Synthesizer, Sequencer, Sampler, Tone, Zone, Scene
11
Introduction
An Overview of This Unit
Broadly speaking, this unit consists of four sections: controller, synthesizer, sequencer,
and sampler.
Sampler
Sequencer
Synthesizer
Controller
Controller
Synthesizer
Sequencer
Sampler
Performance data
Keyboard
Pitch bend
Knobs
Sliders
Wheel
Zone1
Zone2
Zone3
Zone4
Zone16
Zone10
Track1
Track2
Track3
Track4
Track16
Track10
Pedal
Audio signal
Pads
Controller
This includes the keyboard, pads, pitch bend/modulation lever, wheels, panel knobs,
sliders, and pedals connected to the rear panel. When you perform a performance
operation such as pressing or releasing a key or pressing the damper pedal, the
operation is converted into a MIDI message and transmitted to the sound engine and
to an external MIDI device.
Synthesizer
This is the section that generates and modifies sound. In response to the performance
data from the controller, it produces an audio signal that is output from the OUTPUT
jacks and the PHONE jack.
Sequencer
This lets you create patterns using a 16-track MIDI sequencer. Tones of the 16 zones
in the scene can be recorded directly using the 16 tracks. Realtime recording, step
recording, and TR-REC are provided. You can combine patterns to create groups, and
place groups in the desired order to create a song.
Pattern
This is a unit of sequence data that records performance data for an individual tone. There can
be up to eight patterns in one track. You can record up to 32 measures in one pattern.
Group
This records a combination of patterns for each track. You can create up to 16 groups
in one scene.
Song
By placing groups in the desired order you can create a “song” that records that order.
You can create one song in one scene.
Sampler
The sampler section lets you audio-record (sample) the sound of your keyboard
performance or the input sound from an audio device or mic. The recorded sample
can be played by pressing a pad.
Sample
This is a piece of sampled sound. For each sample, you can specify looping and other
settings, and assign it to a pad.
Units of Sound
TONE
A “tone” is the smallest unit of sound on this unit.
A tone consists of the combination of sound engine and effects (MFX+EQ).
Use the tone category buttons [1]–[16] to select tones by their category.
Sound Engine
Sound Engine
PRESET TONE
USER TONE
MFX
MFX
EQ
EQ
You can edit a tone and then save it as a user tone.
Some tones are “drum kits” which provide a collection of percussion instrument
sounds.
In a drum kit, different percussion instrument sounds are heard depending on the key
(note number) that you play.
ZONE
This is a container for playing a tone.
To play a tone, you assign it to a zone. For each zone, you can specify whether it is
connected to the keyboard, and make settings such as its key range, volume, pan, and
controller reception.
There are 16 zones; by combining zones you can create sounds that consist of
multiple tones, or create foundational performance (sound) settings for each song.
You can also use specific zones to control an external sound module (EXT ZONE)
instead of the internal sound engine.
ZONE16
TONE
Level, Pan
Key Range,
etc.
Level, Pan
Key Range,
etc.
INT
EXT
ZONE1
MIDI
USB
CV/GATE
SCENE
A scene contains a favorite performing state, including settings for each zone (tone,
MFX, volume, etc.), settings common to all zones (Reverb, Chorus, IFX, Analog Filter,
etc.), and sequence data for each zone.
You can store an idea for a song or phrase as a scene, and manage scenes by
switching them for each song.
You can freely recall saved scenes in the SCENE SELECT screen that appears after
startup.
By using the SCENE CHAIN function you can place and recall scenes in the order of
the songs that you’ll be playing live, or collect frequently-used scenes for easy recall.
ZONE16
SCENE:A001
TRACK16
INT
EXT
PTN1
PTN8
ZONE1
TRACK1
GROUP
SEQUENCE DATA
SONG
REV
IFX2
IFX1
ANALOG FX
ARPEGGIO
CHORD
PAD
RHYTHM
CHO