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Draw mode – PRG Mbox Studio Manual v3.6.1 User Manual

Page 109

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MBOX

®

STUDIO USER MANUAL

103

Layer

Chan

Size

Function

Default

Snap

1

1

Effect 1

0

Y

2

1

Modifier 1a

0

N

3

1

Modifier 1b

0

N

4

1

Effect 2

0

Y

5

1

Modifier 2a

0

N

6

1

Modifier 2b

0

N

7

1

Layer Blend Mode

0

Y

8

1

Draw Mode

0

Y

9

1

Red

255

N

10

1

Green

255

N

11

1

Blue

255

N

12

1

Opacity

0

N

13

1

Texture Folder

0

Y

14

1

Texture File

0

Y

15

1

Play Mode

0

Y

16

1

Play Speed

127

N

17

2

In Frame

0

N

19

2

Out Frame

65535

N

21

1

Sync Stream

0

Y

22

1

Sync Offset

0

N

23

1

Frame Blending

255

N

24

1

Texture Xfade Type

0

Y

25

1

Texture Xfade Time

0

Y

26

2

X Position

32767

N

28

2

Y Position

32767

N

30

2

Scale

32767

N

32

2

X Scale

32767

N

34

2

Y Scale

32767

N

36

2

Z Rotation

32767

N

38

2

X Rotation

32767

N

40

2

Y Rotation

32767

N

42

1

Object File

0

Y

Layer Blend Mode

Values

Mode

Description

0

Default

Overlay

no layer blending

1 Additive

layer’s colors are added to
underlying colors (blacks appear
transparent)

2 Screen

similar to above, with less of
underlying color (blacks appear
transparent)

3 Multiply

multiplies layer’s color with
underlying color (blacks appear
opaque)

4 Subtractive

layer’s colors are subtracted from
underlying colors (blacks appear
transparent)

5 Exclusion

underlying colors are inverted
where layer color is lighter; layer’s
colors are then added to
underlying colors (blacks appear
transparent)

6

Invert

Subtractive

underlying colors are subtracted
from layer’s colors (blacks appear
opaque)

7 Invert

Additive

underlying colors are added from
layer's colors (blacks appear
transparent)

Draw Mode

Values

Mode

Description

0 NONE

no

effect

1 Light/Trim

automatic ambient lighting of
object/trims edge of backgrounds

2

Cut

cuts holes in stencil mask

3

Cut + Light

as above w/ lighting

4

Cut & Draw

as mode 2 but texture is drawn on
object too

5

Cut & Draw +

Light

as above w/ lighting

6

Draw thru

Stencil

this layer's texture is drawn where
holes have been cut in stencil

7

Draw thru

Stencil + Light

as above w/ lighting

8

Draw onto

Stencil

this layer's texture is drawn where
stencil is not cut

9

Draw onto

Stencil + Light

as above w/ lighting

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