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FBT DLM26 User Manual

Page 19

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Once the preset is stored, the above screen will disappear returning to the following screen:

If during the Preset Storing process you want to overwrite an existing memory location select

this location in the “Save a Program” page, then ENTER and you will be asked if you want to
overwrite this preset with the following “[ENTER] to Overwrite” screen displaying the

currently stored preset and location:

If you wish to proceed press “ENTER” again and the DLM26 will go ahead with the “Set

Program Name” page and the subsequent overwrite on completion of the previously
described storing process..

Note: at any time it is possible to quit the storing action by pressing the “ESC” button.

Delete a Program: this page allows you to delete a preset already stored in the DLM26
memory:

By pressing the ENTER button and rotating the “Param.2” or “Param.3” encoder, it is possible

to scroll through the previously saved presets and the available empty locations (identified by
“Empty Memory”).

If no user presets are stored, the “Delete a Program” screen will show empty memory
locations for all

1-64

presets as shown in the example below for location 10:

If Presets are available they will be shown in the “Delete a Program” page as follows:

By using the “Param.2” or “Param.3” encoder it is possible to select a preset to be deleted.

Pressing the “ENTER” button on a selected preset will bring up the “[Enter] to Delete.” page

showing the selected preset.

Delete a Program

10: Stage 1 2x2

PROGRAM UTILITY

-- Save a Program --

[Enter] to Overwrite

10: Stage 1 2x2 ?

PROGRAM UTILITY

-- Delete a Program --

Delete a Program

10: Empty Memory