Range test your radio, Flying your model – E-flite Twist 3D 480 ARF User Manual
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E-flite Twist 3D 480 ARF Assembly Manual
Range Test your Radio
Before each flying session, and especially with a new
model, it is important to perform a range check. It
is helpful to have another person available to assist
during the range check. If you are using a Spektrum
™
transmitter, please refer to your transmitter’s manual for
detailed instructions on the range check process.
1. With the model resting on the ground, stand 30
paces (approximately 90 feet) away from the model.
2. Face the model with the transmitter in your
normal flying position. Be sure the throttle is in the
full down position and plug the flight battery into
the speed control.
3. As you move the controls, watch to be sure the
airplane’s motor and controls operate smoothly.
You should have total control of the model at 30
paces (90 feet).
4. If control issues exist, call the appropriate
Horizon Product Support office (see addresses
listed in the Warranty Services section of this
manual) or go to
horizonhobby.com to find a local
Spektrum distributor in your country for service
when using a Spektrum radio system.
Flying your Model
The Twist 3D 480 shares many of the same flying
qualities of its larger brethren; however, due to its
small size, very low weight and light wing loading, it
is a very capable 3D performer that can be unleashed
practically anywhere!
Before arriving to the field, verify that the airplane
balances within the range specified here in the
manual, as well as control throws and direction have
been set. Once you have arrived to the field, install
your battery and reconfirm that everything is still
in good order. Taxi out to the runway and line up
with the centerline, facing into the wind. You’ll find
that even though the landing gear is a conventional
arrangement, due to the long tail moment, taxiing
is very easy. Once aligned with the runway, set the
throttle trim that the propeller is spinning at a very
low RPM; this will be your flight idle and will be very
important during 3D flight. Smoothly increase the
throttle and use small rudder corrections to keep the
airplane tracking straight down the runway. It will
lift off very quickly due to the low wing loading and
high power. Climb to a comfortable altitude and trim
the airplane to fly hands off at around half throttle.
Limit your use of higher throttle for maneuvering. Due
to the large control surface area, flutter is possible
at higher airspeeds, and this can lead to a crash if
you’re not careful.
You’ll find that the airplane is quite capable of a full
battery of 3D maneuvers; torque rolls, harrier rolls,
waterfalls, you name it and the Twist 3D 480 will
deliver with gusto. After your initial flights, you can
adjust the CG to suite your flying style. You’ll find that
this little dynamo’s flight envelope is limited only by
your imagination!
You’ll want to setup for landing before your battery
gets too low (although the airplane is very easy to fly
dead stick!). Begin by entering the pattern downwind
at about half throttle. Once abeam of your touchdown
point, slowly reduce power and allow the airplane to
descend. You need not fly a base and final leg, simply
make a descending 180-degree pattern to line up with
the runway. Remember to use the throttle to control
altitude and elevator to control airspeed. Once you
have the runway made, slowly come off the throttle
completely and allow the airplane to settle in for a
nice, three point landing. Rollout will be short, because
you won’t be moving very quickly at touchdown.
Congratulations! You have just flown your Twist 3D
480 ARF! We hope you enjoy this model as much as
we do. Now what are you waiting for? Get back out
there and do it again!