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Using apollo concurrently with a daw and console, For details, Using apollo concurrently with – Universal Audio Apollo Software User Manual

Page 96: A daw and console, Using apollo

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Apollo Software Manual

Chapter 6: Working With Apollo

96

Using Apollo Concurrently with a DAW and Console

Console is used concurrently with a DAW when low-latency monitoring and/or recording
of Apollo’s inputs or mix buses with (or without) Realtime UAD Processing is desired.
This workflow completely eliminates the I/O buffering latencies associated with software
monitoring.
In this scenario, Console is used to control all input monitoring and Realtime UAD Pro-
cessing when recording, and the DAW’s software monitoring feature should be disabled.

Software Monitoring versus Hardware Monitoring

Software monitoring (listening to live inputs via the DAW mixer) has discernible latency
due to audio interface I/O buffering. Hardware monitoring via an audio interface’s in-
ternal DSP mixer (e.g., Apollo’s Console application) does not have discernible latency,
because the live audio is internally routed directly from the inputs to the outputs without
DAW I/O buffering (see

“Latency Basics” on page 114

for detailed explanations).

Monitoring with Console

The primary function of Console is monitoring of Apollo’s inputs during live performance,
with (or without) Realtime UAD Processing. When used with a DAW, Console is used as a
monitor mixer that functions separately from the DAW’s software monitoring mixer.

Disable Software Monitoring in the DAW when using Console

When Console is used for live input monitoring with a DAW, the DAW’s software moni-
toring feature should be disabled. If it isn’t, phasing and/or doubling of the monitored
signal(s) will occur, because the input signal is being heard twice – first from the low-
latency DSP mix (Console) and shortly thereafter from the higher latency software mix
(DAW).

Important:

To eliminate doubled signals, disable software monitoring in the DAW

when Console is used to monitor Apollo’s inputs. Refer to the DAW documentation
for specific instructions on how to defeat software monitoring in the DAW.

Routing and Recording Console Inputs and Mix Buses

Recording Apollo inputs

This functionality is covered in

“Accessing Apollo’s I/O in a DAW” on page 94

.

Recording Console mix buses

Console’s monitor and send bus outputs can be routed into the DAW for recording Con-
sole’s active mixes. See

“Virtual I/O” on page 98

for details.

Recording Realtime UAD Processing

When monitoring Apollo’s inputs with Realtime UAD Processing, those inputs can be
recorded with processing (wet) or without processing (dry). This function is accomplished
with the Insert Effects switch. See

“Insert Effects” on page 47

for details.