Chapter 6: working with apollo, Apollo setups overview, Chapter 6: working – Universal Audio Apollo Software User Manual
Page 87: Uad powered plug
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Apollo Software Manual
Chapter 6: Working With Apollo
87
Chapter 6: Working With Apollo
Apollo Setups Overview
Apollo is a powerful and flexible audio interface that can be used in many ways. This
chapter explains how to apply Apollo in various digital audio environments.
Although the exact techniques for configuring and using Apollo will vary according to
needs, its application will generally fall within one of the main categories below. Each
application is detailed later in this chapter.
Audio interface without DSP
Apollo functions like other non-DSP audio interfaces when it is used without the Console
application, the Console Recall plug-in, or UAD Powered Plug-Ins. See
an Audio Interface” on page 90
for details.
Digital mixer with Console
Apollo and Console can be used without a DAW or any other audio software, providing
access to all Apollo features, its DSP mixing functionality, and Realtime UAD Processing.
See
“Using Apollo with Console (without a DAW)” on page 92
for details.
Standalone use without computer
Apollo can be used as a digital mixer (with limited functionality) without Console or any
connection to a host computer. See
“Using Apollo Without A Computer” on page 93
for details.
With a DAW (without Console)
When Apollo is used with a DAW but without the Console application (or Console Recall
plug-in), the DAW controls all signal I/O routing, software monitoring, and UAD-2 DSP-
accelerated UAD Powered Plug-Ins processing. See
“Using Apollo with a DAW (without
for details.
With Console and a DAW
Console is used concurrently with a DAW when low-latency monitoring and/or recording
of Apollo’s inputs with (or without) Realtime UAD processing is desired. This workflow
completely eliminates the I/O buffering latencies associated with software monitoring.
Console’s Virtual I/O feature can also be used with the DAW to route virtual software
instruments, or any other DAW outputs, into Console for Realtime UAD Processing. See
“Using Apollo Concurrently with a DAW and Console” on page 96
UAD Powered Plug-Ins: Console versus DAW
There are some fundamental differences when UAD Powered Plug-Ins within Console or
within a DAW. See