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Physical channels, Physical channels –2 – Polycom C16 User Manual

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Design Guide for the Polycom SoundStructure C16, C12, C8, and SR12

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be used and take extra care to ensure that commands are referencing that exact

input or output signal. If device identification numbers are changed or

different inputs or outputs are used from one design to the next, this requires

changing the control system code programming and spending additional time

debugging and testing the new code to ensure the new device identifications

and channel numbers are used properly. Every change is costly and is error

prone, and can often delay the completion of the installation.
SoundStructure products have taken a different, and simpler, approach to

labeling the inputs and outputs when multiple devices are used together.

SoundStructure products achieve this simplification through the use of

physical channels, virtual channels, and OBAM’s intelligent linking scheme.

As will be shown in the next section, physical channels are the actual input and

outputs numbers for a single device and this numbering is extended

sequentially when multiple devices are used. Virtual channels will extend this

concept by creating a layer over physical channels that allows the physical

channels to be referenced by a user defined label, such as “Podium mic”,

rather than as a channel number.

Physical Channels

SoundStructure defines physical channels as a channel that corresponds to the

actual inputs or outputs of the SoundStructure system. Physical channels

include the SoundStructure analog inputs, analog outputs, submixes, the

telephony interfaces, the conference link channels, and as will be shown later

in this chapter, even the logic input and output pins.
Examples of physical channels are input 3 which corresponds to the physical

analog input 3 on the rear-panel of a SoundStructure device, input 10

(corresponds to analog input 10), and output 6 which corresponds to the

physical analog output 6 on a SoundStructure device as shown in the

following figure.

When designing with SoundStructure products, the analog inputs (such as

microphones, or other audio sources) and outputs from the system (such as

audio sent to amplifiers) will connect to SoundStructure’s physical channels.

Input Physical Channel 3

Input Physical Channel 10

Output Physical Channel 6

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OUTPUTS

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SoundStructure C16

TM

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